Re: [BEHAVE] proprietary implementation v.s standardisedprotocols//re: draft-xu-behave-nat-state-sync-00
Reinaldo Penno <rpenno@juniper.net> Sat, 05 December 2009 08:34 UTC
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From: Reinaldo Penno <rpenno@juniper.net>
To: Simon Perreault <simon.perreault@viagenie.ca>
Date: Sat, 5 Dec 2009 03:27:33 -0500
Thread-Topic: [BEHAVE] proprietary implementation v.s
standardisedprotocols//re: draft-xu-behave-nat-state-sync-00
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Cc: 'Xu, Cameron Byrne <cb.list6@gmail.com>,
"behave@ietf.org" <behave@ietf.org>, Xiaohu' <xuxh@huawei.com>,
Dan Wing <dwing@cisco.com>
Subject: Re: [BEHAVE] proprietary implementation v.s
standardisedprotocols//re: draft-xu-behave-nat-state-sync-00
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A few comments inline... On 12/3/09 2:00 PM, "Simon Perreault" <simon.perreault@viagenie.ca> wrote: > >> I re-read a _single_ section of NAT64 (3.2.4. ICMP Query Session Handling). >> I found that developers have the following choices (and this does not go >> into implementation details): >> >> * Local Security Policy can drop ICMPv6 packets (yes/no) >> * Local Security Policy can drop ICMPv6 packets configurable per >> interface/rule/etc (yes/no for each one)> * ICMPv4 message will be sent >> back to sender (yes/no/configurable) >> * ICMPv4 message will be sent back to sender per configuration >> interface/nat rule/etc (yes/no each one) >> * ICMPv4 message will be sent back to sender in case of filtering >> (yes/no/configurable) >> * ICMPv4 message will be sent back to sender per configuration >> (interface/rule/etc) > > These do not affect state. Why not? If a certain mapping on NAT64-A does not send ICMPv4 packets back for unsolicited sessions and another mapping does, this behavior must remain the same on the fail-over box. NAT state is the mapping state + ICMP behavior (discussed above) + filtering behavior + timer settings (discussed below for ICMP) + log behavior (yes/no/format) + others not discussed. Each of these can be different for different NAT entries. > >> * ICMPv6 lifetime can be configurable (yes/no) >> * ICMPv6 lifetime can be configurable within a certain range (yes/no) >> * ICMPv6 lifetime can be configurable with a granularity of ms/seconds/etc >> (yes/no) >> * ICMPv4 lifetime can be configurable (yes/no) >> * ICMPv4 lifetime can be configurable within a certain range (yes/no) >> * ICMPv4 lifetime can be configurable with a granularity of ms/seconds/etc >> (yes/no) > > > >> Can you elaborate on which tests need to be done in order to guarantee that >> this scenario will work between two different vendors? > > So you mean that because vendor A and vendor B will not swear that each > other's This > statement > has nothing to do with NATs and applies in many other cases you know... > Some people made the opposite case and it brings to some of the basics. NAT operational complexity is high and therefore brings special requirements to the table. Based on your statement it seems you think there are similar cases. Can you give an example that has the same characteristics as hot-standby for NATs based on the few things that were discussed? If there are we should look into how hot-standy across different devices & vendors was achieved in that case. >> Finally, If you pin down all specific behavior you need within all possible >> permutations of different vendors, weigh the operational cost of a >> multi-dimensional testing to find two boxes that can provide the High >> Availability with the NAT behavior you need, I think you will find out that >> NAT64-A and NAT64-B are made by the same vendor. > > That could very well be true. It is also often the case for e.g. BGP speakers. > But some people like to run stuff from multiple vendors. And it works, and it > has advantages and disadvantages. Tradeoffs, etc. > > Thanks, > Simon
- [BEHAVE] draft-xu-behave-nat-state-sync-00 Brian E Carpenter
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 xuxiaohu 41208
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 marcelo bagnulo braun
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 marcelo bagnulo braun
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Brian E Carpenter
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 mohamed.boucadair
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Jan Melen
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Xu Xiaohu
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- [BEHAVE] proprietary implementation v.s standardi… Xu Xiaohu
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Jan Melen
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dave Thaler
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… marcelo bagnulo braun
- Re: [BEHAVE] proprietary implementation v.s stand… Joel M. Halpern
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… marcelo bagnulo braun
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Joel M. Halpern
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- Re: [BEHAVE] proprietary implementation v.s stand… Christian Huitema
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Dave Thaler
- Re: [BEHAVE] proprietary implementation v.s stand… Andrew Sullivan
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Andrew Sullivan
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Joel M. Halpern
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Andrew Sullivan
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dan Wing