Re: [BEHAVE] draft-xu-behave-nat-state-sync-00
Simon Perreault <simon.perreault@viagenie.ca> Wed, 25 November 2009 13:17 UTC
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Date: Wed, 25 Nov 2009 08:17:39 -0500
From: Simon Perreault <simon.perreault@viagenie.ca>
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Cc: Ryan McBride <mcbride@openbsd.org>
Subject: Re: [BEHAVE] draft-xu-behave-nat-state-sync-00
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Xu Xiaohu wrote, on 2009-11-22 22:51: > Could you or anybody else provide me some protocol specification for the pfsync? Here's what Ryan McBride had to say about this: > There is no formal protocol description. It's been asked for before, > but I've never been really interested in producing such a document. > Several people have offered to write it up as a draft, and I'm willing > to help review and edit a draft that someone else puts together, but > somehow people never manage to produce anything for me to look at :-) > > This links below are probably the best description of the protocol > as it currently exists: > > http://undeadly.org/cgi?action=article&sid=20090220014805 > http://undeadly.org/cgi?action=article&sid=20090222155558 > http://undeadly.org/cgi?action=article&sid=20090226064146 > http://undeadly.org/cgi?action=article&sid=20090301211402 > > Anyone designing a sync protocol should look at the discussion in these > pages, because we've done a lot of learning with pfsync over > the years, and what dlg@ has done recently is fantastic. > > However, while the PFSYNC protocol itself may be a canditate for > standardization, the message payload layout is most certainly not. > They're tightly tied to the implementation of PF, so unless you simply > define the messages to be sent and left the content up to the > implementation, it's going to be an ill fit for other code. The protocol > is pretty flexible about message types though, so it would be possible > to specify a bare-minimum "required" message, and allow space for > vendor-specific messages. Simon -- DNS64 open-source --> http://ecdysis.viagenie.ca STUN/TURN server --> http://numb.viagenie.ca vCard 4.0 --> http://www.vcarddav.org
- [BEHAVE] draft-xu-behave-nat-state-sync-00 Brian E Carpenter
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 xuxiaohu 41208
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 marcelo bagnulo braun
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 marcelo bagnulo braun
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Brian E Carpenter
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 mohamed.boucadair
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Jan Melen
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Xu Xiaohu
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- [BEHAVE] proprietary implementation v.s standardi… Xu Xiaohu
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Jan Melen
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dave Thaler
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… marcelo bagnulo braun
- Re: [BEHAVE] proprietary implementation v.s stand… Joel M. Halpern
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… marcelo bagnulo braun
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Joel M. Halpern
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dean Cheng
- Re: [BEHAVE] proprietary implementation v.s stand… Christian Huitema
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Dave Thaler
- Re: [BEHAVE] proprietary implementation v.s stand… Andrew Sullivan
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Andrew Sullivan
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Joel M. Halpern
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Xu Xiaohu
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… Cameron Byrne
- Re: [BEHAVE] proprietary implementation v.s stand… Dan Wing
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Mark Andrews
- Re: [BEHAVE] proprietary implementation v.s stand… mohamed.boucadair
- Re: [BEHAVE] proprietary implementation v.s stand… Andrew Sullivan
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] proprietary implementation v.s stand… Reinaldo Penno
- Re: [BEHAVE] proprietary implementation v.s stand… Simon Perreault
- Re: [BEHAVE] draft-xu-behave-nat-state-sync-00 Dan Wing