Re: [codec] #16: Multicast?
Koen Vos <koen.vos@skype.net> Tue, 27 April 2010 07:16 UTC
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Message-ID: <20100427001601.28347kv06z915l4h@mail.skype.net>
Date: Tue, 27 Apr 2010 00:16:01 -0700
From: Koen Vos <koen.vos@skype.net>
To: "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>
References: <062.7439ee5d5fd36480e73548f37cb10207@tools.ietf.org> <3E1D8AD1-B28F-41C5-81C6-478A15432224@csperkins.org> <D6C2F445-BE4A-4571-A56D-8712C16887F1@americafree.tv> <C0347188-A2A1-4681-9F1E-0D2ECC4BDB3B@csperkins.org> <u2x6e9223711004210733g823b4777y404b02330c49dec1@mail.gmail.com> <000001cae173$dba012f0$92e038d0$@de> <r2q6e9223711004211010gfdee1a70q972e8239fef10435@mail.gmail.com> <001101cae177$e8aa6780$b9ff3680$@de> <t2t6e9223711004211119i6b107798pa01fc4b1d33debf1@mail.gmail.com> <002d01cae188$a330b2c0$e9921840$@de> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A017@IRVEXCHCCR01.corp.ad.broadcom.com> <4BD11C50.2020206@usherbrooke.ca> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A270@IRVEXCHCCR01.corp.ad.broadcom.com> <20100424135607.84293hkaa13j1zvr@mail.skype.net> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A289@IRVEXCHCCR01.corp.ad.broadcom.com> <20100424181620.352034g28cnjr010@mail.skype.net> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A290@IRVEXCHCCR01.corp.ad.broadcom.com> <20100425122429.2136460zti0p5fjh@mail.skype.net> <CB68DF4CFBEF4942881AD37AE1A7E8C74B901365EF@IRVEXCHCCR01.corp.ad.broadcom.com>
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Cc: "codec@ietf.org" <codec@ietf.org>
Subject: Re: [codec] #16: Multicast?
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Hi Raymond, Please don't get me wrong: I share your vision that, over time, Moore's law will drive adoption of the highest possible audio quality in IP end points. And the creation of the very low-delay, full-band, (near-)transparent and even multi-channel codec this requires falls indeed within the objectives of this WG, if you ask me. best, koen. Quoting "Raymond (Juin-Hwey) Chen": > In-line... > > > > -----Original Message----- > From: Koen Vos [mailto:koen.vos@skype.net] > Sent: Sunday, April 25, 2010 12:24 PM > To: Raymond (Juin-Hwey) Chen > Cc: codec@ietf.org > Subject: RE: [codec] #16: Multicast? > > > > Hi Raymond, > > > > Jitter buffers have no problem implementing a non-integer-frame delay, > > because packets are queued and read non-synchronously. > > [Raymond]: I am talking about adaptive jitter buffer that tries to > minimize the delay through the jitter buffer dynamically depending > on the observed network jitter. If the jitter is small, you > decrease that delay, and if it is large, you increase that delay. An > engineer who actually implemented such an adaptive jitter buffer in > an IP phone told me that the non-integer-frame delay made it pretty > messy to implement (I didn't say it was not possible; it's just > messy), so for implementation simplicity's sake, the jitter delay > was often chosen to be an integer number of frames. He also said > that a smaller frame size gives you more frequent observations of > the network jitter and thus makes the jitter estimate more > responsive and accurate. > > > > Processing time matters on low-end hardware - a small fraction of > > today's VoIP end points. > > [Raymond]: Processing time certainly matters for IP phones, and > there are a lot of enterprise IP phones deployed today. I heard that > it is actually significantly cheaper for enterprises to have their > entire phone systems IP-phone-based than analog-phone-based. I won't > be surprised that before too long the vast majority of enterprises > will use only IP phones. Even consumer phones and cell phones are > moving toward IP-based. Eventually that would be a very large > percentage of VoIP end points. > > > > And transmission delay increases (perhaps) linearly with the *packet > > size*, not with the *frame size*. For a 32 kbps codec with 5 ms > > frames, packets are just 30% smaller than with a 16 kbps codecs with > > 20 ms frames. > > [Raymond]: Agreed. My previous comments on transmission delay was > based on the TDM rather than packet scenario, but I was just using > that simplified TDM example to make a point that transmission delay > cannot be zero, as your 1X frame size multiplier would imply. Even > with your statement above, a larger codec frame size still makes a > larger packet size, which then increases the transmission delay, so > you can't say transmission delay is zero or is independent of the > codec size. > > In any case, these are really minor details. My key point is that > your 1X multiplier for the codec frame size is simply theoretically > impossible. The rule of thumb used by IP phone engineers is around > 3X codec frame size. > > > > Let me ask you something: how often is G.729 used with 10 ms packets, > > or Broadvoice with 5 ms packets? > > [Raymond]: Not very often, but that's because previously network > routers/switches didn't like to handle too many packets per second, > and the higher packet header overhead associated with a smaller > packet size means the overall bit-rate would be higher than desired > or allowed, so the time of small packet size for low-delay VoIP > hasn't really come yet. However, with the help of Moore's Law, > network routers/switches are becoming much faster now, and I was > told that they can handle a 5 ms packet size without problems; > furthermore, the speed of backbone networks and access networks keep > increasing with time, so the bit-rate concern will also decrease > with time. > > Unlike processing speed and communication speed that continuously > get improved with time for decades, delay is one thing that will NOT > get improved with time and Moore's Law cannot do anything about that! > > If the IETF codec has a minimum frame size of 20 ms, we will be > stuck with the longer overall delay associated with that, and > Moore's Law will not help us reduce that delay in the future. On > the other hand, in addition to using a 20 ms frame size for > bit-rate-sensitive applications, if the IETF codec also has a > low-delay mode that uses a 5 ms frame size, then at least for > delay-sensitive applications, people have a choice to achieve a > lower delay by paying the price of a higher overall bit-rate (i.e. > with packet header counted), and this higher bit-rate will be less > and less of a concern as the network speed keep increasing with time. > > Therefore, recognizing that delay cannot be helped by Moore's Law > but bit-rate can, it would be wise for the IETF codec WG to adopt a > low-delay mode for the codec in order to be future-proof. > > > > > > best, > > koen. > > > > > > > > Quoting "Raymond (Juin-Hwey) Chen": > > > >> Hi Koen, > >> > >> > >> > >> My comments in-line below. > >> > >> > >> > >> Best Regards, > >> > >> > >> > >> Raymond > >> > >> > >> > >> -----Original Message----- > >> From: Koen Vos [mailto:koen.vos@skype.net] > >> Sent: Saturday, April 24, 2010 6:16 PM > >> To: Raymond (Juin-Hwey) Chen > >> Cc: codec@ietf.org > >> Subject: RE: [codec] #16: Multicast? > >> > >> > >> > >> Quoting "Raymond (Juin-Hwey) Chen": > >> > >>> My main point, though, is not in the exact one-way delay value for a > >> > >>> codec with a 5 ms frame size, but rather that with a 5 ms frame size > >> > >>> you can get a much lower one-way delay than with a 20 ms frame size. > >> > >> > >> > >> It would be about 15 ms lower - don't know if that counts as "much" :) > >> > >> > >> > >> [Raymond]: I don't agree that it will be only 20 - 5 = 15 ms lower. > >> That will be true only if your one-way delay formula below is true, > >> but theoretically it cannot be. See my comment below your formula. > >> > >> > >> > >> Also, note that for a given probability of packets arriving too late > >> > >> to be played out, the jitter buffer delay is independent of the frame > >> > >> size. > >> > >> [Raymond]: That may be true theoretically, but in practical > >> implementations, selecting a jitter buffer delay that is not > >> divisible by the packet size would make the adaptive jitter buffer > >> pretty messy to implement. If we make the it divisible by the > >> packet size, then a smaller packet size gives you more granularity > >> to work with and can result in lower average delay as the codec > >> frames go through the adaptive jitter buffer. > >> > >> > >> > >>>> - most delay comes from the network and is not codec related, and > >> > >>>> - one-way delay grows almost linearly with frame size. > >> > >>> > >> > >>> Doesn't your last line above contradicts with the second last line? > >> > >> > >> > >> I meant that approximately: > >> > >> one-way delay = codec-independent delay + frame size > >> > >> > >> > >> ("codec algorithmic delay" would be more accurate than "frame size") > >> > >> > >> > >> [Raymond]: First, I agree that codec algorithmic buffering delay is > >> more accurate than frame size since it can also include the > >> "look-ahead" delay and filtering delay if sub-band > >> analysis/synthesis is used. However, your formula implies that for > >> the codec-related delay, the "multiplier" to be used for the codec > >> frame size is only 1. That's unrealistic and theoretically > >> impossible. For that to happen, after you wait one frame of time > >> for the current frame of input audio samples to arrive at your input > >> signal buffer (that's one frame of codec-related delay already), you > >> need an infinitely fast processor to finish the encoding operation > >> instantly, then you need an infinitely fast communication link to > >> ship all the bits in the compressed frame to the decoder instantly, > >> and then you need an infinitely fast processor to finish decoding > >> the frame instantly and start playing back the current frame of > >> audio without any delay. That's just impossible. > >> > >> In reality, if the processor is just barely fast enough to implement > >> the codec in real time, then you need nearly a full frame of time to > >> finish the encoding and decoding operations. That makes the > >> multiplier to be 2 already. If your communication link is just > >> barely fast enough to transmit your packets at the same speed they > >> are generated without piling up unsent packets, then it takes > >> another frame of time to finish transmitting the compressed bits in > >> a frame to the decoder. That makes the multiplier to be 3 already. > >> > >> Granted, in practice the processor and the communication link are > >> usually faster than just barely enough, so the processing delay and > >> the transmission delay can be less than 1 frame each. However, > >> there are other miscellaneous uncounted delays that tends to depend > >> on the codec size in various ways. Thus, a typical IP phone > >> implementation would have > >> > >> One-way delay = codec-independent delay + 3*(codec frame size) + > >> (codec look-ahead) + (codec filtering delay if any). > >> > >> Hence, the one-way delay difference between a 20 ms and a 5 ms codec > >> frame size would be 45 ms + (codec look-ahead difference) + (codec > >> filtering delay difference). > >> > >> Consequently, for the conference bridge application, the total > >> difference in one-way delay can easily be in the 90 to 100 ms range. > >> When adding this delay difference to all the other codec-independent > >> delay components, it is still a huge difference that the users can > >> easily notice, especially since it will most likely push the total > >> one-way delay significantly beyond the 150 ms limit. > >> > >> > >> > >>> I am aware of a header compression technology for VoIP over Cable > >> > >>> applications that can compress the header size to a very small > >> > >>> fraction of the original size, but it is probably not widely used. > >> > >> > >> > >> Yes, header compression works between end-points on a cable. That's > >> > >> different from "between arbitrary Internet end points". > >> > >> > >> > >> [Raymond]: The cable operators' networks are still IP networks. If > >> the technology can work there, I don't see why it cannot work > >> elsewhere in the Internet. I know it is currently not available > >> between arbitrary Internet end points. I am just saying that > >> technologies exist that can potentially be deployed in the Internet > >> to compress the packet headers to a very small fraction of the > >> uncompressed headers. > >> > >> > >> > >> best, > >> > >> koen. > >> > >> > >> > > > > > > >
- [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? (USB) Roni Even
- Re: [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #19: How large is the frame size depe… Christian Hoene
- Re: [codec] #19: How large is the frame size depe… stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #19: How large is the frame size depe… Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Gregory Maxwell
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Benjamin M. Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Kevin P. Fleming
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Ben Schwartz
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Brian Rosen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #20: Computational complexity? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. jari.hagqvist
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] Thresholds and delay. Marshall Eubanks
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] Thresholds and delay. Michael Knappe
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Delay factor: algorithmic delay … Christian Hoene
- Re: [codec] #16: Delay factor: algorithmic delay … Mikael Abrahamsson
- Re: [codec] #16: Delay factor: algorithmic delay … Roman Shpount
- Re: [codec] #16: Delay factor: algorithmic delay … stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Sandy (Alexander) MacInnis
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Roman Shpount
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Cullen Jennings
- [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Michael Knappe
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen