Re: [codec] #16: Multicast?

"Raymond (Juin-Hwey) Chen" <rchen@broadcom.com> Fri, 07 May 2010 01:41 UTC

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From: "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>
To: stephen botzko <stephen.botzko@gmail.com>
Date: Thu, 06 May 2010 18:40:19 -0700
Thread-Topic: [codec] #16: Multicast?
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Cc: "codec@ietf.org" <codec@ietf.org>
Subject: Re: [codec] #16: Multicast?
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Hi Stephen,

I agree with your points below. I had never said a 20 ms codec frame size should not be used.  I agree and had previously said that there are applications where that 20 ms frame size makes sense.  All I have been arguing in the last couple of weeks was that there are also application scenarios where a low-delay mode is needed, and there are applications where low codec complexity is desirable or even important.

Even draft-ietf-codec-requirements-00 talks about a low-delay mode.  Although the codec WG charter says that "it is not the goal of working group to produce more than one codec", it does acknowledge that "based on the working group's analysis of the design space, the working
group might determine that it needs to produce more than one codec, or a codec with multiple modes".  Thus, I believe that my proposal to have multiple coding modes in the IETF codec (to address the needs of low bit-rate, low delay, or low complexity in different applications) is completely within the scope of the codec WG's charter.

One more comment about the coding delay issue.  When we compare VoIP with traditional circuit-switched PSTN telephony, VoIP is better in most aspects except one: it has substantially longer one-way delay than PSTN telephony.  In this area of delay, PSTN still beats VoIP by far.  As Moore's Law improves technologies over time, the processing speed and communication speed improves with time, so the codec complexity and encoding bit-rate are going to be less and less of an issue as time goes.  However, delay is one thing that doesn't get improved with Moore's Law once a codec frame size is chosen and fixed.

Therefore, if we take a long-term view and attempt to make VoIP better than or at least not significantly worse than PSTN in all aspects, then I believe that we should address the VoIP's long-delay issue head-on with a low-delay mode in the IETF codec.

Raymond

From: stephen botzko [mailto:stephen.botzko@gmail.com]
Sent: Thursday, May 06, 2010 12:12 PM
To: Raymond (Juin-Hwey) Chen
Cc: Koen Vos; codec@ietf.org
Subject: Re: [codec] #16: Multicast?

I basically agree with your points below.

There are lots of tradeoffs in codec design, including this one.  Personally I think there is value in a moderate delay 20 ms frame size, possibly augmented with a low-delay mode.  20 ms works quite well for video conferencing, since the video frame rate is no faster than 60 fps (about 15 ms per frame).

Regards
Stephen Botzko




On Thu, May 6, 2010 at 3:03 PM, Raymond (Juin-Hwey) Chen <rchen@broadcom.com<mailto:rchen@broadcom.com>> wrote:
Hi Stephen,

Sorry, I was too busy to respond yesterday.

You wrote:
> Generally the need to buffer the current frame is treated as part of the
> algorithmic delay.  At least I believe that is what the ITU-T does.
> So maybe we need a list of what all these components are?
[Raymond]: Sure, my previous analysis was an attempt to do just that, but perhaps my list was not complete enough.

> I'd suggest keeping the gateway out of it for the first pass.
[Raymond]: May I ask why?

> I've worked with Gateways\MCUs where the packet size had to be increased
> because packet loading in the product became too high.  Also, if you
> have QOS features enabled in many routers, the routers themselves have
> to start using a "software path", which creates a similar throughput
> problem in the routers.  Too many packets per second can overwhelm these
> devices, creating both capacity issues and excessive queuing delays.

[Raymond]: OK, now I see what you meant when you said "it is totally possible that reducing the frame size might actually increase the latency". This is probably more likely to happen many years ago but less of a problem now, as I was told by networking guys that nowadays networking gears can handle 5 ms packets without problems.  In fact, the VoIP gateway I talked about, which has a 12 to 17 ms codec-dependent one-way delay for a 5 ms frame/packet size, was done 6 or 7 years ago.  Even back then the gateway can handle it without problems.

> I don't think the group has an agreed-upon model which names these
> components consistently, and describes are appropriately in-scope and
> which are out-of-scope.  Perhaps that is one reason why Koen is saying
> multiplier the number is 1x.

> Also, there are real-world negative consequences to higher packet rates,
> and we have not yet considered them.
[Raymond]: Yes, higher packet rates means higher packet header overhead bit-rates, more burden on networking gears in I/O bandwidth and throughput, etc.  However, that's the price to pay if we need low latency, just like if we want to avoid all these, the price to pay is higher latency.  It's all a matter of trade-off and the best choice depends on the application at hand.

In Section 2 of Jean-Marc's Internet Draft draft-ietf-codec-requirements-00, 6 specific applications for the IETF codec were listed.  Fully 5 of these 6 applications list less than 10 ms of codec delay as either a requirement or a desirable feature. (The only exception is point-to-point calls.)  The only way to achieve this less than 10 ms codec delay is with a codec frame size of less than 10 ms, and to get the kind of low latency that these 5 applications desire, each packet had better contain only one codec frame as payload (rather than multiple frames).

So, yeah, there is negative consequences of the resulting higher packet rates, but hey, if we want to get low latency as desired or required by these 5 applications, that's the price we will need to be prepared to pay.  There is no free lunch.  If we want to use a 20 ms frame/packet size to avoid those consequences, then we need pay the price of not achieving the low latency that these 5 applications desire or require.

Raymond