Re: [codec] #16: Multicast?
Koen Vos <koen.vos@skype.net> Sun, 09 May 2010 06:08 UTC
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Date: Sat, 08 May 2010 23:08:16 -0700
From: Koen Vos <koen.vos@skype.net>
To: "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>
References: <062.7439ee5d5fd36480e73548f37cb10207@tools.ietf.org> <4BD11C50.2020206@usherbrooke.ca> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A270@IRVEXCHCCR01.corp.ad.broadcom.com> <12151537-165D-426A-B71F-8B3D76BE4854@cisco.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B901372FE@IRVEXCHCCR01.corp.ad.broadcom.com> <20100430230756.13687lc1s5o89gsc@mail.skype.net> <x2t6e9223711005010631kb53e8d5fmb680b34a43f13416@mail.gmail.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B90345538@IRVEXCHCCR01.corp.ad.broadcom.com> <p2z6e9223711005050406rdc5cd24at547fdd968c0ef78f@mail.gmail.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B9034592F@IRVEXCHCCR01.corp.ad.broadcom.com> <i2m6e9223711005061212tb35b02ag2d399a0ed449c19f@mail.gmail.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B90345A89@IRVEXCHCCR01.corp.ad.broadcom.com> <20100507140756.83037heeq3wiapf0@mail.skype.net> <CB68DF4CFBEF4942881AD37AE1A7E8C74B90345CBB@IRVEXCHCCR01.corp.ad.broadcom.com>
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Cc: "codec@ietf.org" <codec@ietf.org>
Subject: Re: [codec] #16: Multicast?
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Hi Raymond, The discussion seems to be turning a bit tiresome and less relevant. To help you with the apparent contradiction: I should have said "mobile-to-mobile calls," not just "mobile phone calls." The round-trip time between two mobile phones equals 4x the mobile-to-core-network delay you mention, plus any additional network interconnect delay. So at least 320~440 ms, and for ILD calls easily 500+ ms. best, koen. Quoting "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>: > Hi Koen, > > Ah, sorry, I should have been more specific and said that the codec > buffering delay (frame size + look-ahead) does not get improved with > Moore's Law. Before my original sentence that you quoted below, I > wrote "As Moore's Law improves technologies over time, the > processing speed and communication speed improves with time,..." > From that context, it should be clear that with increased processing > speed and communication speed, the time spent on processing and > transmitting a codec frame would decrease with time. > > However, your previous argument that the frame size multiplier is > closer to 1X than 2X already assumes that the processing delay and > transmission delay are essentially negligible (at least for computer > IP phone calls according to you). Therefore, you are not going to > get much more help from Moore's Law for these two already small > delay components. > > On the other hand, devices like VoIP gateways are already using very > fast processors and connected to very fast networks, and yet the > codec-dependent one-way delay are still around 3X codec frame size > because of complicated timing issues and processor buffering needs > due to the large number of voice channels competing for resources. > As Moore's Law makes the processor even faster, chances are each > processor will handle even more voice channels, so although the time > spent on processing each codec frame size will decrease (it is > already fairly small), the scheduling/timing issue and the > associated buffering needs probably will get even worse, so I am not > convinced that the net result is that the codec-dependent delay will > get much smaller than 3X codec frame size in the future. > > In the email below, you said the average network roundtrip time is > below 300 ms. You didn't say below 250 ms or below 200 ms, so I > assume that it is just below 300 ms, which means that the one-way > network delay is just below 150 ms. Is that correct? Doesn't this > totally depends on what packet size (or packet rate) you use and how > much jitter buffer delay you allow? > > When I used some websites to test the Internet connection between my > work location in Orange County, California to Los Angeles, I > routinely get as low as 2 or 3 ms delay. Such a low network delay > for close-by cities is what makes the live music performance over > the Internet (the sixth application identified in the codec WG > charter) possible, right? If all Internet connections has close to > 150 ms delay one-way, we might as well forget about all those > applications that list low delay as required or highly desirable > (which leaves only point-to-point calls as the only application). > > BTW, I thought you once told me the one-way delay of a Skype call is > about 200 ms (which probably makes sense if your one-way network > delay is just below 150 ms). If so, I am confused by your comment > below that "Skype calls now have lower delay than mobile phone > calls", since mobile phone calls typically have one-way delays of 80 > to 110 ms. Would you please explain this apparent contradiction? > > Thanks. > > Best Regards, > > Raymond > > -----Original Message----- > From: Koen Vos [mailto:koen.vos@skype.net] > Sent: Friday, May 07, 2010 2:08 PM > To: Raymond (Juin-Hwey) Chen > Cc: codec@ietf.org > Subject: RE: [codec] #16: Multicast? > > Hi Raymond, > >> However, delay is one thing that doesn't get improved with Moore's >> Law once a codec frame size is chosen and fixed. > > You've said this before, and it's not true. Moore's law has reduced > the delay that users experience a lot: > > 1. Faster networks reduce transmission delays. In Skype we've seen > the average network roundtrip time during a call gradually go down > from well over 500 ms in 2005 to below 300 ms today. Skype calls now > have lower delay than mobile phone calls. > > 2. Faster CPUs enable tighter scheduling of audio I/O. As a result, > the buffering delay in the OS/driver has gone done over the years. > > 3. Faster CPUs mean less processing time delay. For example, SILK in > superwideband mode takes less than 10% of real-time on an iPhone. > > best, > koen. > > > > Quoting "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>: > >> Hi Stephen, >> >> I agree with your points below. I had never said a 20 ms codec frame >> size should not be used. I agree and had previously said that there >> are applications where that 20 ms frame size makes sense. All I >> have been arguing in the last couple of weeks was that there are >> also application scenarios where a low-delay mode is needed, and >> there are applications where low codec complexity is desirable or >> even important. >> >> Even draft-ietf-codec-requirements-00 talks about a low-delay mode. >> Although the codec WG charter says that "it is not the goal of >> working group to produce more than one codec", it does acknowledge >> that "based on the working group's analysis of the design space, the >> working >> group might determine that it needs to produce more than one codec, >> or a codec with multiple modes". Thus, I believe that my proposal >> to have multiple coding modes in the IETF codec (to address the >> needs of low bit-rate, low delay, or low complexity in different >> applications) is completely within the scope of the codec WG's >> charter. >> >> One more comment about the coding delay issue. When we compare VoIP >> with traditional circuit-switched PSTN telephony, VoIP is better in >> most aspects except one: it has substantially longer one-way delay >> than PSTN telephony. In this area of delay, PSTN still beats VoIP >> by far. As Moore's Law improves technologies over time, the >> processing speed and communication speed improves with time, so the >> codec complexity and encoding bit-rate are going to be less and less >> of an issue as time goes. However, delay is one thing that doesn't >> get improved with Moore's Law once a codec frame size is chosen and >> fixed. >> >> Therefore, if we take a long-term view and attempt to make VoIP >> better than or at least not significantly worse than PSTN in all >> aspects, then I believe that we should address the VoIP's long-delay >> issue head-on with a low-delay mode in the IETF codec. >> >> Raymond >> >> From: stephen botzko [mailto:stephen.botzko@gmail.com] >> Sent: Thursday, May 06, 2010 12:12 PM >> To: Raymond (Juin-Hwey) Chen >> Cc: Koen Vos; codec@ietf.org >> Subject: Re: [codec] #16: Multicast? >> >> I basically agree with your points below. >> >> There are lots of tradeoffs in codec design, including this one. >> Personally I think there is value in a moderate delay 20 ms frame >> size, possibly augmented with a low-delay mode. 20 ms works quite >> well for video conferencing, since the video frame rate is no faster >> than 60 fps (about 15 ms per frame). >> >> Regards >> Stephen Botzko >> >> >> >> >> On Thu, May 6, 2010 at 3:03 PM, Raymond (Juin-Hwey) Chen >> <rchen@broadcom.com<mailto:rchen@broadcom.com>> wrote: >> Hi Stephen, >> >> Sorry, I was too busy to respond yesterday. >> >> You wrote: >>> Generally the need to buffer the current frame is treated as part of the >>> algorithmic delay. At least I believe that is what the ITU-T does. >>> So maybe we need a list of what all these components are? >> [Raymond]: Sure, my previous analysis was an attempt to do just >> that, but perhaps my list was not complete enough. >> >>> I'd suggest keeping the gateway out of it for the first pass. >> [Raymond]: May I ask why? >> >>> I've worked with Gateways\MCUs where the packet size had to be increased >>> because packet loading in the product became too high. Also, if you >>> have QOS features enabled in many routers, the routers themselves have >>> to start using a "software path", which creates a similar throughput >>> problem in the routers. Too many packets per second can overwhelm these >>> devices, creating both capacity issues and excessive queuing delays. >> >> [Raymond]: OK, now I see what you meant when you said "it is totally >> possible that reducing the frame size might actually increase the >> latency". This is probably more likely to happen many years ago but >> less of a problem now, as I was told by networking guys that >> nowadays networking gears can handle 5 ms packets without problems. >> In fact, the VoIP gateway I talked about, which has a 12 to 17 ms >> codec-dependent one-way delay for a 5 ms frame/packet size, was done >> 6 or 7 years ago. Even back then the gateway can handle it without >> problems. >> >>> I don't think the group has an agreed-upon model which names these >>> components consistently, and describes are appropriately in-scope and >>> which are out-of-scope. Perhaps that is one reason why Koen is saying >>> multiplier the number is 1x. >> >>> Also, there are real-world negative consequences to higher packet rates, >>> and we have not yet considered them. >> [Raymond]: Yes, higher packet rates means higher packet header >> overhead bit-rates, more burden on networking gears in I/O bandwidth >> and throughput, etc. However, that's the price to pay if we need >> low latency, just like if we want to avoid all these, the price to >> pay is higher latency. It's all a matter of trade-off and the best >> choice depends on the application at hand. >> >> In Section 2 of Jean-Marc's Internet Draft >> draft-ietf-codec-requirements-00, 6 specific applications for the >> IETF codec were listed. Fully 5 of these 6 applications list less >> than 10 ms of codec delay as either a requirement or a desirable >> feature. (The only exception is point-to-point calls.) The only way >> to achieve this less than 10 ms codec delay is with a codec frame >> size of less than 10 ms, and to get the kind of low latency that >> these 5 applications desire, each packet had better contain only one >> codec frame as payload (rather than multiple frames). >> >> So, yeah, there is negative consequences of the resulting higher >> packet rates, but hey, if we want to get low latency as desired or >> required by these 5 applications, that's the price we will need to >> be prepared to pay. There is no free lunch. If we want to use a 20 >> ms frame/packet size to avoid those consequences, then we need pay >> the price of not achieving the low latency that these 5 applications >> desire or require. >> >> Raymond >> >> > > > > >
- [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? (USB) Roni Even
- Re: [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #19: How large is the frame size depe… Christian Hoene
- Re: [codec] #19: How large is the frame size depe… stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #19: How large is the frame size depe… Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Gregory Maxwell
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Benjamin M. Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Kevin P. Fleming
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Ben Schwartz
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Brian Rosen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #20: Computational complexity? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. jari.hagqvist
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] Thresholds and delay. Marshall Eubanks
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] Thresholds and delay. Michael Knappe
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Delay factor: algorithmic delay … Christian Hoene
- Re: [codec] #16: Delay factor: algorithmic delay … Mikael Abrahamsson
- Re: [codec] #16: Delay factor: algorithmic delay … Roman Shpount
- Re: [codec] #16: Delay factor: algorithmic delay … stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Sandy (Alexander) MacInnis
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Roman Shpount
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Cullen Jennings
- [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Michael Knappe
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen