Re: [codec] #16: Multicast?
Koen Vos <koen.vos@skype.net> Sat, 24 April 2010 20:56 UTC
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Date: Sat, 24 Apr 2010 13:56:07 -0700
From: Koen Vos <koen.vos@skype.net>
To: codec@ietf.org
References: <062.7439ee5d5fd36480e73548f37cb10207@tools.ietf.org> <3E1D8AD1-B28F-41C5-81C6-478A15432224@csperkins.org> <D6C2F445-BE4A-4571-A56D-8712C16887F1@americafree.tv> <C0347188-A2A1-4681-9F1E-0D2ECC4BDB3B@csperkins.org> <u2x6e9223711004210733g823b4777y404b02330c49dec1@mail.gmail.com> <000001cae173$dba012f0$92e038d0$@de> <r2q6e9223711004211010gfdee1a70q972e8239fef10435@mail.gmail.com> <001101cae177$e8aa6780$b9ff3680$@de> <t2t6e9223711004211119i6b107798pa01fc4b1d33debf1@mail.gmail.com> <002d01cae188$a330b2c0$e9921840$@de> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A017@IRVEXCHCCR01.corp.ad.broadcom.com> <4BD11C50.2020206@usherbrooke.ca> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A270@IRVEXCHCCR01.corp.ad.broadcom.com>
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Subject: Re: [codec] #16: Multicast?
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Quoting "Raymond (Juin-Hwey) Chen" > An IP phone guru told me that for a typical IP phone application, > it is also quite common to see a one-way delay of 5 times the codec > frame size. Sure - for certain frame sizes. But 1 ms frames won't give you 5 ms one-way delay. For a well-designed system and a typical Internet connection: - most delay comes from the network and is not codec related, and - one-way delay grows almost linearly with frame size. > Furthermore, it is possible to use header compression technology to > shrink that 48 kb/s penalty to almost nothing. Afaik, only RTP headers can be compressed between arbitrary Internet end points. You're still stuck with IP and UDP headers. best, koen. Quoting "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>: > Hi Jean-Marc, > > I agree that the 20 ms frame size or packet size is more efficient > in bit-rate. However, this comment doesn't address my original > point on the need to have a low-delay IETF codec for the > conferencing bridge scenario, where the voice signal will travel > through the codec twice (2 tandems), thus doubling the one-way codec > delay. > > As you are well aware of, codec design involves many trade-offs > between the four major attributes of a codec: delay, complexity, > bit-rate, and quality. For a given codec architecture, improving > one attribute normally means sacrificing at least one other > attribute. Nothing comes for free. Therefore, yes, to get low > delay, you need to pay the price of lower bit-rate efficiency, but > you can also view it another way: to get higher bit-rate efficiency > by using a 20 ms frame size, you pay the price of a higher codec > delay. The question to ask then, is not which frame size is more > bit-rate efficient, but whether there are application scenarios > where a 20 ms frame size will simply make the one-way delay way too > long and greatly degrade the users' communication experience. I > believe the answer to the latter question is a definite "yes". > > Let's do some math to see why that is so. Essentially all cellular > codecs use a frame size of 20 ms, yet the one-way delay of a > cell-to-landline call is typically 80 to 110 ms, or 4 to 5.5 times > the codec frame size. This is because you have not only the codec > buffering delay, but also processing delay, transmission delay, and > delay due to processor sharing using real-time OS, etc. An IP phone > guru told me that for a typical IP phone application, it is also > quite common to see a one-way delay of 5 times the codec frame size. > Let's just take 5X codec frame size as the one-way delay of a > typical implementation. Then, even if all conference participants > use their computers to call the conference bridge, if the IETF codec > has a frame size of 20 ms, then after the voice signal of a talker > goes through the IETF codec to the bridge, it already takes 100 ms > one-way delay. After the bridge decodes all channels, mixes, and > re-encodes with the IETF codec and send to every particip > ant, the one-way delay is now already up to 200 ms, way more than > the 150 ms limit I mentioned in my last email. Now if a talker call > into the conference bridge through a cell phone call that has 100 ms > one-way delay to the edge of the Internet, by the time everyone else > hears his voice, it is already 300 ms later. Anyone trying to > interrupt that cell phone caller will experience the > talk-stop-talk-stop problem I mentioned before. Now if another cell > phone caller call into the conference bridge, then the one-way delay > of his voice to the first cell phone caller will be a whopping 400 > ms! That would probably turn it into half-duplex effectively. > > When we talk about "high-quality" conference call, it is much more > than just the quality or distortion level of the voice signal; the > one-way delay is also an important and integral part of the > perceived quality of the communication link. This is clearly > documented and well-modeled in the E-model of the ITU-T G.107, and > the 150 ms limit, beyond which the perceived quality sort of "falls > off the cliff", was also obtained after careful study by telephony > experts at the ITU-T. It would be wise for the IETF codec WG to > heed the warning of the ITU-T experts and keep the one-way delay > less than 150 ms. > > In contrast, if the IETF codec has a codec frame size and packet > size of 5 ms, then the on-the-net one-way conferencing delay is only > 50 ms. Even if you use a longer jitter buffer, the one-way delay is > still unlikely to go above 100 ms, which is still well within the > ITU-T's 150 ms guideline. > > True, sending 5 ms packets means the packet header overhead would be > higher, but that's a small price to pay to enable the conference > participants to have a high-quality experience by avoiding the > problems associated with a long one-way delay. The bit-rate penalty > is not 64 kb/s as you said, but 3/4 of that, or 48 kb/s, because you > don't get zero packet header overhead for a 20 ms frame size, but 16 > kb/s, so 64 - 16 = 48. > > Now, with the exception of a small percentage of Internet users who > still use dial-up modems, the vast majority of the Internet users > today connect to the Internet at a speed of at least several hundred > kb/s, and most are in the Mbps range. A 48 kb/s penalty is really a > fairly small price to pay for the majority of Internet users when it > can give them a much better high-quality experience with an much > lower delay. > > Furthermore, it is possible to use header compression technology to > shrink that 48 kb/s penalty to almost nothing. > > Also, even if a 5 ms packet size is an overkill in some situations, > a codec with a 5 ms frame size can easily packs two frames of > compressed bit-stream into a 10 ms packet. Then the packet header > overhead bit-rate would be 32 kb/s, so the penalty shrinks by a > factor of 3 from 48 kb/s to 32 - 16 = 16 kb/s. With 10 ms packets, > the one-way conferencing delay would be 100 ms, still well within > the 150 ms guideline. (Actually, since the internal "thread rate" of > real-time OS can still run at 5 ms intervals, the one-way delay can > be made less than 100 ms, but that's too much detail to go into.) In > contrast, a codec with a 20 ms frame size cannot send its bit-stream > with 10 ms packets, unless it spreads each frame into two packets, > which is what IETF AVT advises against, because it will effectively > double the packet loss rate. > > The way I see it, for conference bridge applications at least, I > think it would be a big mistake for IETF to recommend a codec with a > frame size of 20 ms or higher. From my analysis above, by doing > that we will be stuck with too long a delay and the associated > problems. > > Best Regards, > > Raymond > > -----Original Message----- > From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca] > Sent: Thursday, April 22, 2010 9:05 PM > To: Raymond (Juin-Hwey) Chen > Cc: Christian Hoene; 'stephen botzko'; codec@ietf.org > Subject: Re: [codec] #16: Multicast? > > Hi, > > See me comments below. > >> [Raymond]: High quality is a given, but I would like to emphasize the >> importance of low latency. >> >> (1) It is well-known that the longer the latency, the lower the >> perceived quality of the communication link. The E-model in the ITU-T >> Recommendation G.107 models such communication quality in MOS_cqe, >> which among other things depends on the so-called "delay impairment >> factor" /Id/. Basically, MOS_cqe is a monotonically decreasing >> function of increasing latency, and beyond about 150 ms one-way delay, >> the perceived quality of the communication link drops rapidly with >> further delay increase. >> > > As the author of CELT, I obviously agree that latency is an important > aspect for this codec :-) That being said, I tend to say that 20 ms is > still the most widely used frame size, so we might as well optimise for > that. This is not really a problem because as the frame size goes down, > the overhead of the IP/UDP/RTP headers go up, so the codec bit-rate > becomes a bit less of an issue. For example, with 5 ms frames, we would > already be sending 64 kb/s worth of headers (excluding the link layer), > so we might as well spend about as many bits on the actual payload as we > spend on the headers. And with 64 kb/s of payload, we can actually have > high-quality full-band audio. > >> 1) If a conference bridge has to decode a large number of voice >> channels, mix, and re-encode, and if compressed-domain mixing cannot >> be done (which is usually the case), then it is important to keep the >> decoder complexity low. > > Definitely agree here. The decoder complexity is very important. Not > only because of mixing issue, but also because the decoder is generally > not allowed to take shortcuts to save on complexity (unlike the > encoder). As for compressed-domain mixing, as you say it is not always > available, but *if* we can do it (even if only partially), then that can > result in a "free" reduction in decoder complexity for mixing. > >> 2) In topology b) of your other email >> (IPend-to-transcoding_gateway-to-PSTNend), the transcoding gateway, or >> VoIP gateway, often has to encode and decode thousands of voice >> channels in a single box, so not only the computational complexity, >> but also the per-instance RAM size requirement of the codec become >> very important for achieving high channel density in the gateway. >> > > Agreed here, although I would say that per-instance RAM -- as long as > it's reasonable -- is probably a bit less important than complexity. > >> 3) Many telephone terminal devices at the edge of the Internet use >> embedded processors with limited processing power, and the processors >> also have to handle many tasks other than speech coding. If the IETF >> codec complexity is too high, some of such devices may not have >> sufficient processing power to run it. Even if the codec can fit, some >> battery-powered mobile devices may prefer to run a lower-complexity >> codec to reduce power consumption and battery drain. For example, even >> if you make a Internet phone call from a computer, you may like the >> convenience of using a Bluetooth headset that allows you to walk >> around a bit and have hands-free operation. Currently most Bluetooth >> headsets have small form factors with a tiny battery. This puts a >> severe constraint on power consumption. Bluetooth headset chips >> typically have very limited processing capability, and it has to >> handle many other tasks such as echo cancellation and noise reduction. >> There is just not enough processing power to handle a relatively >> high-complexity codec. Most BT headsets today relies on the extremely >> low-complexity, hardware-based CVSD codec at 64 kb/s to transmit >> narrowband voice, but CVSD has audible coding noise, so it degrades >> the overall audio quality. If the IETF codec has low enough >> complexity, it would be possible to directly encode and decode the >> IETF codec bit-stream at the BT headset, thus avoiding the quality >> degradation of CVSD transcoding. >> > > Any idea what the complexity requirements would be for this use-case to > be possible? > > Cheers, > > Jean-Marc > > > > _______________________________________________ > codec mailing list > codec@ietf.org > https://www.ietf.org/mailman/listinfo/codec >
- [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? (USB) Roni Even
- Re: [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #19: How large is the frame size depe… Christian Hoene
- Re: [codec] #19: How large is the frame size depe… stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #19: How large is the frame size depe… Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Gregory Maxwell
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Benjamin M. Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Kevin P. Fleming
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Ben Schwartz
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Brian Rosen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #20: Computational complexity? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. jari.hagqvist
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] Thresholds and delay. Marshall Eubanks
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] Thresholds and delay. Michael Knappe
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Delay factor: algorithmic delay … Christian Hoene
- Re: [codec] #16: Delay factor: algorithmic delay … Mikael Abrahamsson
- Re: [codec] #16: Delay factor: algorithmic delay … Roman Shpount
- Re: [codec] #16: Delay factor: algorithmic delay … stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Sandy (Alexander) MacInnis
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Roman Shpount
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Cullen Jennings
- [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Michael Knappe
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen