Re: [codec] #16: Multicast?

Jean-Marc Valin <jean-marc.valin@octasic.com> Mon, 10 May 2010 20:54 UTC

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Date: Mon, 10 May 2010 16:49:41 -0400
From: Jean-Marc Valin <jean-marc.valin@octasic.com>
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To: "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>
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Cc: "codec@ietf.org" <codec@ietf.org>
Subject: Re: [codec] #16: Multicast?
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Hi Raymond,

I'm just curious about where you got your MIPS figures for Bluetooth? I'm 
not familiar with the type of DSPs used in those applications, but from a 
quick search of more "general-purpose" DSPs (TI, ADI and similar), the 
lowest speed I was able to find (sold in 2010) was a 50 MIPS DSP. Any idea 
what type of DSPs are currently used in Bluetooth?

Cheers,

	Jean-Marc

Raymond (Juin-Hwey) Chen wrote:
> Hi Kevin,
> 
> I completely agree with you that the IETF codec development should not
> be constrained by a low-complexity device designed in 2009 or earlier,
> and we should look toward the time frame of 2012 and 2013 instead.
> 
> In my previous emails I have indicated that due to many reasons, over
> the last several years the processing power of Bluetooth headsets has
> been increasing at a rate much slower than what's predicted by Moore's
> Law, and it doesn't look like this will change significantly in the next
> few years.  I also said that for the current-generation Bluetooth
> headset chips, the maximum codec complexity it can support is probably
> somewhere around 5 MIPS on a 16-bit fixed-point DSP, and by the time the
> IETF codec becomes a standard, the number may go up to 10 MIPS, or 15
> MIPS at most.
> 
> Thus, if we want mono Bluetooth headsets in the FUTURE (i.e. in the next
> several years) to be able to run the IETF codec in the narrowband or
> wideband mode at least, a good complexity target to shoot for is 10 to
> 20 MIPS on a fixed-point DSP.
> 
> Raymond
> 
> -----Original Message-----
> From: codec-bounces@ietf.org [mailto:codec-bounces@ietf.org] On Behalf Of Kevin P. Fleming
> Sent: Monday, May 10, 2010 12:33 PM
> To: codec@ietf.org
> Subject: Re: [codec] #16: Multicast?
> 
> On 05/10/2010 02:11 PM, Raymond (Juin-Hwey) Chen wrote:
> 
>> Considering that there are a very large number of Bluetooth headset users and that the current Bluetooth headsets can already be used for making VoIP phone calls, it would be great if the IETF codec can be implemented in future Bluetooth headsets to avoid the additional coding distortion and delay associated with transcoding. However, with that said, I didn't mean to push a "Bluetooth mode" for the IETF codec. I merely wanted to use Bluetooth headset as an example to make a point that a low codec complexity is desirable and a high codec complexity can have negative consequences.
> 
> This is all perfectly reasonable, but given the likely timeframe we are
> talking about for this codec to be produced and published as a
> standards-track RFC, the definition of 'low complexity' in this
> discussion is really talking about the 2012-2013 version of 'low
> complexity', not today's. It seems highly likely that the MIPS capacity
> of the DSPs designed into Bluetooth headsets in 2012 will be vastly
> greater than what is used today, if there is an application to take
> advantage of the additional MIPS.
> 
> I'd hate to see this codec's development constrained in any significant
> way by the requirements of a low-complexity device designed in 2009 or
> earlier.
> 
> --
> Kevin P. Fleming
> Digium, Inc. | Director of Software Technologies
> 445 Jan Davis Drive NW - Huntsville, AL 35806 - USA
> skype: kpfleming | jabber: kfleming@digium.com
> Check us out at www.digium.com & www.asterisk.org
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