Re: [httpstreaming] [dispatch] [conex] Q-HTTP

"DIAZ VIZCAINO, LUIS MIGUEL (LUIS MIGUEL)" <luismi.diaz@alcatel-lucent.com> Mon, 15 November 2010 15:56 UTC

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From: "DIAZ VIZCAINO, LUIS MIGUEL (LUIS MIGUEL)" <luismi.diaz@alcatel-lucent.com>
To: Janet P Gunn <jgunn6@csc.com>, Henry Sinnreich <henry.sinnreich@gmail.com>
Date: Mon, 15 Nov 2010 16:56:59 +0100
Thread-Topic: [dispatch] [conex] [httpstreaming] Q-HTTP
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Cc: "dispatch@ietf.org" <dispatch@ietf.org>, httpstreaming <httpstreaming@ietf.org>, "dispatch-bounces@ietf.org" <dispatch-bounces@ietf.org>, "conex@ietf.org" <conex@ietf.org>, Johansson S <ingemar.s.johansson@ericsson.com>, "Mike Hammer (hmmr)" <hmmr@cisco.com>, "GARCIA ARANDA, JOSE JAVIER (JOSE JAVIER)" <jose_javier.garcia_aranda@alcatel-lucent.com>, "Ingemar@core3.amsl.com" <Ingemar@core3.amsl.com>
Subject: Re: [httpstreaming] [dispatch] [conex] Q-HTTP
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Hi,
   Good point, but anyway that file will also have that quality upgraded, and probably more than the online-game :).

   Today, 20% of people is just using 80% of the network, meaning that 80% of people is just using 20% of network. It doesn't seems fair to me that all the costs are paid equally. In a wonderful world, flat rates will just haf down and everything else will be "extras"....

    Saludos,
         Luismi


________________________________
De: Janet P Gunn [mailto:jgunn6@csc.com]
Enviado el: sábado, 13 de noviembre de 2010 15:48
Para: Henry Sinnreich
CC: conex@ietf.org; dispatch@ietf.org; dispatch-bounces@ietf.org; Mike Hammer (hmmr); httpstreaming; Ingemar@core3.amsl.com; Johansson S; GARCIA ARANDA, JOSE JAVIER (JOSE JAVIER); Kathy McEwen; DIAZ VIZCAINO, LUIS MIGUEL (LUIS MIGUEL); Mikael Abrahamsson
Asunto: Re: [dispatch] [conex] [httpstreaming] Q-HTTP





> On 11/11/10 12:43 PM, "DIAZ VIZCAINO, LUIS MIGUEL (LUIS MIGUEL)"
> <luismi.diaz@alcatel-lucent.com> wrote:
>
> > Hi,
> >    Just a different approach. Think in a traffic jam. I know it
> would be nice
> > to live in a wonderful world with no jams, but they happen. Know
> compare you,
> > going back home from work, and an ambulance with someone dying inside.
> > Everybody gets away to let ambulance drive first. And that's OK.
> >
> >    Now think on Internet. You are playing a Real-Time game and
> your neighbours
> > are just downloading files. They can afford some amount of traffic loss
> > (+delay/jitter) since TCP retransmisions will do the trick (just will take a
> > little longer to get the job done) while you cannot afford losing
> > (+delaying/jitterin) your traffic because if it happens, your opponent will
> > blow you away from the arena. That's the point, all traffic flows
> are NOT the
> > same and need different SLAs.

I think your analogy is completely backwards.  Yes, everyone gets out of the way of the ambulance,
because the ambulance is more important.

But the real time game is NOT more important than downloading the file that contains the
information on how to turn off the flow of the natural gas pipeline when there is an explosion.

What you are proposing in your analogy is not that "everyone should get out of the way of the ambulance",
but that "everyone should get out of the brand new Ferrari so it can race with the Maserati."

Janet