[Mipshop] [CFP - DEADLINE EXTENDED] Going Virtual - GOODTECHS 2020 - Special Session in Serious Games to Improve Quality of Life, 14/09 - 16/09
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Subject: [Mipshop] [CFP - DEADLINE EXTENDED] Going Virtual - GOODTECHS 2020 - Special Session in Serious Games to Improve Quality of Life, 14/09 - 16/09
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************************************************************************* * Call for Papers * GoodTechs 2020 * Special Session in Serious Games to Improve Quality of Life * September 14-16, 2020, VIRTUAL CONFERENCE *. Submission by 1 June 2020 (EXTENDED, FIRM) * ************************************************************************* More info at: http://goodtechs.eu/serious-games/ The GoodTechs Steering and Organizing committees, due to the current COVID-19 situation, have decided to make our 2020 Edition fully virtual to eliminate uncertainty and to ensure the health, safety, and well-being of our research community and society in general. The dates of the virtual conference remain the same: September 14-16, 2020. A mechanism for virtual presentation and participation will be provided. More details will be announced in a timely manner, so please stay tuned to the official website for more updates. We also have decided to extend the submission deadline to June 1st, 2020. This deadline is firm! SCOPE ====== Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity. This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities. The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design methods of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases. Chair: Ombretta Gaggi, Università di Padova, Italy, gaggi[at]math.unipd.it Co-Chair: Antonio Rodà, Università di Padova, Italy, antonio.roda[at]unipd.it TOPICS OF INTEREST ================== Serious game design for better lifestyle promotion Serious games for people with disability Games for Education and Learning Gamification Pervasive Systems Assistive Technologies Persuasive solutions Methods, models, and principles for gamification design Usability and accessibility issues Games for Health and Well-Being Serious Games for social inclusion Serious Games for cultural heritage IMPORTANT DATES ================ Full Paper Submission deadline: 1 June 2020 Notification deadline: 13 July 2020 Follow the submission instructions at: http://goodtechs.eu/submission/ -- Giacomo Quadrio Ph.D student University of Padua Department of Mathematics Via Trieste, 63 - Office 731 35121, Padua, Italy -- Giacomo Quadrio Ph.D student University of Padua Department of Mathematics Via Trieste, 63 - Office 731 35121, Padua, Italy