Re: [mmox] The Story So Far...
Jesrad <jesrad@gmail.com> Thu, 19 February 2009 13:19 UTC
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Date: Thu, 19 Feb 2009 14:19:33 +0100
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From: Jesrad <jesrad@gmail.com>
To: Kajikawa Jeremy <belxjander@gmail.com>
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Cc: mmox@ietf.org
Subject: Re: [mmox] The Story So Far...
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Well, I can imagine a closed VW proxying alternate/degraded models in lieu of the actual 3D models for its internally-hosted objects and avatars, and distorting inworld sound/video streams, so as to prevent copyright infringement in visiting non-trusted VWs, but then the entire point of interoperability would be lost. I cannot find much appeal in driving a gray sphere with an hovertext reading "This would look like a sports car if you subscribed" in lieu of the actual car model. Ceci n'est pas une pipe. On Thu, Feb 19, 2009 at 1:32 PM, Kajikawa Jeremy <belxjander@gmail.com> wrote: > Is this approach where each system can provide "own proxy" for > the non-native clients that can enter ? > > This would allow the commercial systems to remain closed while > also supporting the "open" clients as well. > > But then there is the whole "mind share war" between closed and > open systems as it is, and I think the open systems are going to > breach and break the closed systems eventually. > > but thats just my own reading of the following... > > How accurate is my reading? > > On Thu, 2009-02-19 at 10:28 +0100, Jesrad wrote: >> The approach used in IEEE 1278 seems to differ radically from the >> function OGP is assumed to permit, from a glance: as you said it lets >> otherwise incompatible domains of simulation (call them grids) >> exchange just the amount and type of information needed to remain >> consistent between themselves. >> >> Transposed to a VW, this would mean you can use the SL client to >> connect to an SL grid, then your current simulator connects you >> through to other environments (WoW, Solipsis, etc.) and does the >> "translation". If the "foreign" domain/grid does not support some >> Agent Domain services or something else, then the "local" domain can >> then provide its own as a substitute, while the client is tasked with >> interpreting any native data that rides through (like 3D >> representation and sound format). >> >> Is it right ? Maybe detailing a specific example would help pointing >> out what should be and shouldn't be in such a protocol. (We're trying >> to minimize the amount or complexity of translation required both at >> the gateway and the client, aren't we ?) >> >> On Thu, Feb 19, 2009 at 6:55 AM, Jon Watte <jwatte@gmail.com> wrote: >> > Dan Olivares wrote: >> >> >> >> objection that I've heard so far is that it requires a lot more work >> >> (service calls?) to develop a shared scene graph and requires a >> >> significant more amount of trust then an A-->B teleport does. >> >> >> > >> > There is no shared scene graph. Each server simulates "its" objects, and >> > translates from the "interop" protocol to its internal system at the >> > gateway. Think of it like a more modern version of IEEE 1278 (which has been >> > a great success as far as interoperable distributed simulation goes). >> > >> > Sincerely, >> > >> > jw >> > >> > _______________________________________________ >> > mmox mailing list >> > mmox@ietf.org >> > https://www.ietf.org/mailman/listinfo/mmox >> > >> _______________________________________________ >> mmox mailing list >> mmox@ietf.org >> https://www.ietf.org/mailman/listinfo/mmox >
- [mmox] The Story So Far... Mark Lentczner
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Meadhbh Hamrick (Infinity)
- Re: [mmox] The Story So Far... Gareth Nelson
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Charles Krinke
- Re: [mmox] The Story So Far... Christian Scholz
- Re: [mmox] The Story So Far... Gareth Nelson
- Re: [mmox] The Story So Far... Meadhbh Hamrick (Infinity)
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Meadhbh Hamrick (Infinity)
- Re: [mmox] The Story So Far... Christian Scholz
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Christian Scholz
- Re: [mmox] The Story So Far... Gareth Nelson
- Re: [mmox] The Story So Far... Kajikawa Jeremy
- Re: [mmox] The Story So Far... Charles Krinke
- Re: [mmox] The Story So Far... Lawson English
- Re: [mmox] The Story So Far... Lawson English
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Suzy Deffeyes
- Re: [mmox] The Story So Far... Charles Krinke
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Dan Olivares
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Dan Olivares
- Re: [mmox] The Story So Far... Lawson English
- Re: [mmox] The Story So Far... Jesrad
- Re: [mmox] The Story So Far... Kajikawa Jeremy
- Re: [mmox] The Story So Far... Jesrad
- Re: [mmox] The Story So Far... Hurliman, John
- [mmox] where is identity @ in all this? Mark P. McCahill
- Re: [mmox] where is identity @ in all this? Hurliman, John
- Re: [mmox] where is identity @ in all this? Charles Krinke
- Re: [mmox] where is identity @ in all this? Hurliman, John
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] where is identity @ in all this? Christian Scholz
- Re: [mmox] where is identity @ in all this? Jesrad
- Re: [mmox] where is identity @ in all this? Christian Scholz
- Re: [mmox] where is identity @ in all this? Kajikawa Jeremy
- Re: [mmox] where is identity @ in all this? Hurliman, John
- Re: [mmox] where is identity @ in all this? Gareth Nelson
- Re: [mmox] where is identity @ in all this? Lawson English
- Re: [mmox] where is identity @ in all this? Meadhbh Hamrick (Infinity)
- Re: [mmox] where is identity @ in all this? Christian Scholz