Re: [mmox] Cryengine 2 screenshots from Extropia

"Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com> Mon, 13 April 2009 17:17 UTC

Return-Path: <infinity@lindenlab.com>
X-Original-To: mmox@core3.amsl.com
Delivered-To: mmox@core3.amsl.com
Received: from localhost (localhost [127.0.0.1]) by core3.amsl.com (Postfix) with ESMTP id B03FA3A6D8E for <mmox@core3.amsl.com>; Mon, 13 Apr 2009 10:17:44 -0700 (PDT)
X-Virus-Scanned: amavisd-new at amsl.com
X-Spam-Flag: NO
X-Spam-Score: -1.739
X-Spam-Level:
X-Spam-Status: No, score=-1.739 tagged_above=-999 required=5 tests=[BAYES_20=-0.74, HTML_MESSAGE=0.001, RCVD_IN_DNSWL_LOW=-1]
Received: from mail.ietf.org ([64.170.98.32]) by localhost (core3.amsl.com [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id dSKApVC2rdIm for <mmox@core3.amsl.com>; Mon, 13 Apr 2009 10:17:43 -0700 (PDT)
Received: from tammy.lindenlab.com (tammy.lindenlab.com [64.154.223.128]) by core3.amsl.com (Postfix) with ESMTP id 287A23A6818 for <mmox@ietf.org>; Mon, 13 Apr 2009 10:17:43 -0700 (PDT)
Received: from [192.168.2.3] (adsl-75-30-244-57.dsl.pltn13.sbcglobal.net [75.30.244.57]) (using TLSv1 with cipher AES128-SHA (128/128 bits)) (No client certificate requested) by tammy.lindenlab.com (Postfix) with ESMTP id B12193DBC06C; Mon, 13 Apr 2009 10:18:53 -0700 (PDT)
Message-Id: <A1640DEE-E4F7-4017-82C8-2C59E3457DE3@lindenlab.com>
From: "Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com>
To: William George <wjgeorge@dceo.rutgers.edu>
In-Reply-To: <27a487810904130654n3d8e69abye1c6c98c18a147a9@mail.gmail.com>
Content-Type: multipart/alternative; boundary=Apple-Mail-1--657072438
Mime-Version: 1.0 (Apple Message framework v930.3)
Date: Mon, 13 Apr 2009 10:18:52 -0700
References: <27a487810904130654n3d8e69abye1c6c98c18a147a9@mail.gmail.com>
X-Mailer: Apple Mail (2.930.3)
Cc: mmox@ietf.org
Subject: Re: [mmox] Cryengine 2 screenshots from Extropia
X-BeenThere: mmox@ietf.org
X-Mailman-Version: 2.1.9
Precedence: list
List-Id: Massively Multi-participant Online Games and Applications <mmox.ietf.org>
List-Unsubscribe: <https://www.ietf.org/mailman/listinfo/mmox>, <mailto:mmox-request@ietf.org?subject=unsubscribe>
List-Archive: <http://www.ietf.org/mail-archive/web/mmox>
List-Post: <mailto:mmox@ietf.org>
List-Help: <mailto:mmox-request@ietf.org?subject=help>
List-Subscribe: <https://www.ietf.org/mailman/listinfo/mmox>, <mailto:mmox-request@ietf.org?subject=subscribe>
X-List-Received-Date: Mon, 13 Apr 2009 17:17:44 -0000

oooh.. john bates is gonna hate me for saying this... but...

fwiw... i think we're all (all of us who make virtual worlds) in an  
era where photorealistic rendering is more or less cheap and readily  
assessable. the thing i noticed when following john in world was that  
virtually _all_ the plants looked identical. we sometimes get the same  
effect in second life when you build an area with a limited number of  
"stock" shapes / textures. in SL, there's a tradeoff between texture  
load time and visual diversity. on one hand you could have every  
virtual object have it's own shape / prim, and every prim have it's  
own texture. this would enhance visual diversity. but it would  
probably be dog slow to load and who knows... you might even make low- 
end systems with not quite enough texture memory barf. on the other,  
you could have a set of stock shapes / texture and reuse them. this  
would load quicker, but it would be a challenge to make it visually  
appealing. i don't know that it would be impossible, only that it  
would be difficult. and... different people have a different idea for  
what "visually appealing" means to them.

so... i finally saw a blue mars demo at GDC. it looked a bit less well  
rendered than either entropia / cryengine or second life / windlight,  
and ACK! the jerkiness! but... it definitely WAS visually diverse. my  
ideal world would be the blue mars designers working on user generated  
content for second life residents in a system rendered with either  
windlight or cryengine enabled clients.

and if we do things right here... who knows... maybe something like  
that would happen.

On Apr 13, 2009, at 6:54 AM, William George wrote:

> Shows what a more advanced environment engine can provide. Anyone  
> seen any from Blue Mars?
>
> http://planetcalypso.com/news/pages/2009/04/09/7346/index.xml
>
>
> _______________________________________________
> mmox mailing list
> mmox@ietf.org
> https://www.ietf.org/mailman/listinfo/mmox