Re: [mmox] 3-world OGP interop scenario

"Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com> Thu, 12 March 2009 16:57 UTC

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From: "Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com>
To: Jon Watte <jwatte@gmail.com>
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Date: Thu, 12 Mar 2009 09:57:42 -0700
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Subject: Re: [mmox] 3-world OGP interop scenario
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yes. the designers of OGP assumed that clients can talk to servers.

there is support for this use case in the OGP/Teleport draft (which is  
yet to be published as an internet draft.)

On Mar 12, 2009, at 9:13 AM, Jon Watte wrote:

> Morgaine wrote:
>> A1 has an avatar wearing or carrying objects from world A.  A1  
>> teleports from world A into a region in world B.  From B, A1 walks  
>> over transparently into a region in world C.  Within C, A1  
>> purchases a dress C1D produced by the user C1, wears it, and  
>> obtains a landmark to its source.  A1 then walks or teleports back  
>> into world B and engages in polite conversation about interop of  
>> dress graphics with catwalk organizer B1.
>
> Thanks for the suggested use case!
> Unfortunately, I can find very little support in OGP to make this  
> happen end-to-end. For example, the assumption that client A can  
> even talk to servers B and C seems to be totally implicit, but can't  
> be assumed in the general world.
> Is there a use case that maps to OGP without making large  
> assumptions, such as that of a client being able to talk to all  
> worlds involved in the transaction?
>
> Sincerely,
>
> jw
>
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