Re: [mmox] Creating walled gardens considered harmful
Christian Scholz <cs@comlounge.net> Thu, 02 April 2009 21:18 UTC
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Date: Thu, 02 Apr 2009 23:19:26 +0200
From: Christian Scholz <cs@comlounge.net>
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To: Lisa Dusseault <lisa.dusseault@gmail.com>
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Cc: MMOX-IETF <mmox@ietf.org>, Kari Lippert <kari.lippert@gmail.com>, Jon Watte <jwatte@gmail.com>
Subject: Re: [mmox] Creating walled gardens considered harmful
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Hi1 Lisa Dusseault schrieb: > How about a very persona-oriented (specific) use case... Always good :-) > Lisa has a house in one virtual world, with virtual rooms that she > frequently hangs out in, that friends might find her at. One day she > goes to a party in another virtual world. She leaves behind a note on > her virtual door or bulletin board (she has control over the > presentation, it could be a spinning hovering party hat or a blue > police phone booth if the home world allows that). The note has a > link to the party world because it's an open party. Lisa's friends > can now find her, and the more seamless their experience in getting > from the first virtual world to the second, the more likely they are > to enjoy the experience, follow through, and see her. > > Seamless is a goal, but might involve: > - Not launching a new client, if possible, and if it is > - A transition that is not too jarring, minimizing reload > screens, blank screens, dialog boxes, choices > - Low time consumption for transport, including time navigating from > an initial destination to a final destination, if allowed by the > destination world > - Avoiding a registration step if possible, and if it is > - Lisa can recognize her friends under the moniker she'd > normally see them under So here I would say that this isn't necessarily a virtual worlds specific use case. You want to have the same on social networks without any 3D interaction. And I guess this thing people call the Open Stack (I know, it isn't a stack :-) ) is already going into that direction. In an ideal world you might simply enter e.g. your openid, you authenticate via the OP and the rest should be automatically aavailable to that virtual world: profile, friends list, inventory as long as it's compatible, chat, groups and so on. Now if we go one step further and assume that there is some mechanism to also carry on your identity without any user interaction then it should be rather seamless (but also less secure of course). How that might be implemented might be up to the group to find out. But as Eran also wanted to think about adding identity support to OAuth that might actually be possible then. > - Keeping avatar consistency to the extent possible, for recognition > as well as seamlessness Here I wonder if there couldn't at least be some very simple 3D represenation which is easy to implement, does not give you the whole experience you would get with a native client but at least could understand who is around and roughly where. > For bonus points, Lisa can open a door from her house into the party, > and visitors can get a glimpse of what's beyond, then just walk > through. Yay, a portal! :-) But maybe at least some sort of video service might also be possible where the client only needs to understand that video part in a portal but nothing else of the foreign virtual world. I am just wondering if that really makes sense if you cannot move through it. -- Christian > On Mon, Mar 30, 2009 at 4:04 PM, Jon Watte <jwatte@gmail.com> wrote: >> Kari Lippert wrote: >>> <clearing throat> >>> >>> I've been lurking for some time now and reading and trying to understand >>> the basic user requirement that is driving this work. I have to admit this >>> is as close as I've seen. >>> >>> I understand "teleport" (and believe if you can define it well enough, >>> smart people can make it so) but it leaves me asking why? Why would a user >>> desire to "teleport" from one VWE to another? The answer to this will, I >>> believe, help you focus on what needs to be included in the definition of >>> what it means to "teleport", and what can be safely set aside for the >>> moment. >>> >>> Kari >> I think "teleport" is an implementation detail. Does this use case seem like >> a good description of what you consider a "teleport"? >> >> >> 2.1. Friend Invite >> >> >> 2.1.1. Description >> >> >> >> 1. User A uses virtual world system A that complies with MMOX >> interoperability. >> 2. User B uses virtual world system B that complies with MMOX >> interoperability. >> 3. User A wants user B to visit him/her in system/world A, and gets >> a suitable URL from his/her system (A), and sends this to user B >> using any transport (mail, IM, integrated communication, carrier >> pigeon, ...) >> 4. User B clicks/activates this link. >> 5. After a brief "loading" screen, user B sees user A in user A's >> environment, including a representative form of any simulated >> object in that environment. >> 6. User B can interact at some level with the objects from user A. >> 7. Objects that user B take out of inventory show up in some >> representative form for both user A and user B. >> 8. User A can interact at some level with any objects that user B >> bring out of inventory. >> >> >> >> Note that I assumed that if you have avatars and objects, you also have >> text/speech, but that's a poor assumption -- it should go as line 5.5 in >> this use case, I guess. >> >> Sincerely, >> >> jw >> >> _______________________________________________ >> mmox mailing list >> mmox@ietf.org >> https://www.ietf.org/mailman/listinfo/mmox >> > _______________________________________________ > mmox mailing list > mmox@ietf.org > https://www.ietf.org/mailman/listinfo/mmox -- COM.lounge GmbH http://comlounge.net Hanbrucher Strasse 33, 52064 Aachen Amtsgericht Aachen HRB 15170 Geschäftsführer: Dr. Ben Scheffler, Christian Scholz email: info@comlounge.net fon: +49-241-4007300 fax: +49-241-97900850 personal email: cs@comlounge.net personal blog: http://mrtopf.de/blog personal podcasts: http://openweb-podcast.de, http://datawithoutborders.net
- [mmox] Creating walled gardens considered harmful Morgaine
- Re: [mmox] Creating walled gardens considered har… Lisa Dusseault
- Re: [mmox] Creating walled gardens considered har… Lawson English
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Hurliman, John
- Re: [mmox] Creating walled gardens considered har… Mystical Demina
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Christian Scholz
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… James Kempf
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… zedmaster
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Kajikawa Jeremy
- [mmox] charter scope, thinking horizontally Larry Masinter
- Re: [mmox] charter scope, thinking horizontally Charles Krinke
- Re: [mmox] charter scope, thinking horizontally Morgaine
- Re: [mmox] charter scope, thinking horizontally Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] charter scope, thinking horizontally Jon Watte
- Re: [mmox] charter scope, thinking horizontally Larry Masinter
- Re: [mmox] charter scope, thinking horizontally Charles Krinke
- Re: [mmox] charter scope, thinking horizontally Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… James Stallings II
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Kari Lippert
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Lisa Dusseault
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Dan Olivares
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Larry Masinter
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Mystical Demina
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Christian Scholz