Re: [mmox] 3-world OGP interop scenario

Ann Otoole <missannotoole@yahoo.com> Thu, 12 March 2009 19:08 UTC

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References: <e0b04bba0903120735s5311a922ybbc40a30433166a3@mail.gmail.com> <49B934B9.3080408@gmail.com> <49B940DF.8040009@lindenlab.com>
Date: Thu, 12 Mar 2009 12:09:05 -0700
From: Ann Otoole <missannotoole@yahoo.com>
To: MMOX-IETF <mmox@ietf.org>
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Subject: Re: [mmox] 3-world OGP interop scenario
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This happens to also be where intellectual property licensing becomes a factor because the content acquired in C may not be licensed for cross server/grid/zone/whatever use. So the "protocol" or whatever you wish to call it will have to include the payload package for licensing data and all participating server/grid/zone/whatever agree to not allow instantiation of said content unless it is licensed for such propagation. 

Today people openly and blatantly use a product called Second Inventory (a client) to steal content by exporting it from Second Life and importing it into a different "grid" where there are no licensing schemes, exporting it back out, and then importing it back into Second Life as the sole creator for the express purpose of selling content without a license. I guess you could also call that a use case eh?




________________________________
From: Rob Lanphier <robla@lindenlab.com>
To: Jon Watte <jwatte@gmail.com>
Cc: MMOX-IETF <mmox@ietf.org>
Sent: Thursday, March 12, 2009 1:05:35 PM
Subject: Re: [mmox] 3-world OGP interop scenario

On 3/12/09 9:13 AM, Jon Watte wrote:
> For example, the assumption that client A can even talk to servers B
> and C seems to be totally implicit, but can't be assumed in the
> general world.

Yes, one can assume client A can talk to servers B and C if we actually
go about the work of defining a standard client-server protocol spelling
out how the client is expected to behave in that transaction.

Rob

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