Re: [mmox] what does it mean to be interoperable?
"Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com> Thu, 26 February 2009 22:26 UTC
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From: "Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com>
To: Morgaine <morgaine.dinova@googlemail.com>
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Date: Thu, 26 Feb 2009 14:26:20 -0800
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Subject: Re: [mmox] what does it mean to be interoperable?
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why would MMOX be limited to pursuing only OGP if we want to define OGP in a standards body? POP3 and IMAP are both defined in RFCs, after all. ( though i believe they did come out of different working groups ) maybe we _should_ re-charter with a more OGP-centric view and pursue interoperability option 5, but this would effectively move any OLIVE standardization effort into a different WG, and with two different VW "regimes," interop options 1 and 2 would be impossible. JW spoke in support of option 4.5 (which yes, has the same intent as what i was going for with option 4.) i don't know if linden could ever support an option-4, because of our desire to have interoperability drive "user innovation." in other words, we'll always be interested in a situation where developers could extend the protocol to support value-added services. we're not terribly frightened of option-5 because our view of the world has VW operators deploying client software unique to their solution to handle these value-added services. in short, we expect OGP to never be a complete specification of a virtual world protocol, but rather a protocol framework that together with an interoperability profile sufficiently specifies client and server behavior to achieve some measure of interoperability. On Feb 26, 2009, at 1:58 PM, Morgaine wrote: > On Thu, Feb 26, 2009 at 6:37 PM, Infinity Meadhbh Hamrick <infinity@lindenlab.com > > wrote: > > 5. interoperability means some virtual worlds use some of the same > protocols, without a universal client > ... > personally.. i'm kind of interested in option 5. > > > Options 5 is a perfectly good option for a workgroup formed around > the common goal of implementing some specific protocols in a > similarly-focused group. As you pointed out in your paragraph that > I quoted concerning "taxonomy of topics", the protocols which you > intend to use are those based on the OGP model. This sounds like an > excellent thing to tackle, in an OGP workgroup. I would look > forward to that work, as it would undoubtedly help advance interop > between SL-like worlds. Furthermore, the workgroup name and charter > would honestly reflect the intent, allowing participants interested > in such a goal to work productively with helpful consensus. > > In contrast, as pointed out by our co-chair under "Charter, Scope, > Activities" and in even more detail under "Strawman scope/goals/ > approach", the goals and intent of MMOX are very different to the > above, and the name of the group reinforces that. The narrow scope > of Option 5 and the specific focus on LL technologies doesn't come > anwhere near the catchment area that MMOX participants have been > discussing. > > I think that both of the above are worthy goals to be handled under > the aegis of the IETF. But work on OGP is hampered by the very > clear fact that MMOX discussions and requirements are far broader > and can't be forced into an a priori straightjacket. By the same > token, work on MMOX is likewise being hampered by a narrow focus on > near-term Linden goals. > > This is why I am trying to find an approach that will allow both > groups of interests to be successful and productive. Currently > there is little commonality owing to the gulf between the actual > narrow intent stated in your "taxonomy of topics" and the very much > broader goals of MMOX. > > > Morgaine. > > > > > > > > On Thu, Feb 26, 2009 at 6:37 PM, Infinity Meadhbh Hamrick <infinity@lindenlab.com > > wrote: > so it seems clear we all have different ideas of what it means to be > interoperable. > > i thought i might try to define a couple of the definitions i think > i've seen people use: > > 1. interoperability means all virtual worlds, wherever they are, may > be accessed via a single unified client. > > 2. interoperability means all virtual worlds, wherever they are, use > precisely the same protocol(s) and all virtual worlds represent data > in formats understandable by all other virtual worlds, with a > universal client. > > 3. interoperability means some virtual worlds may be accessed via a > single unified client. > > 4. interoperability means some virtual worlds use precisely the same > protocol(s) and all virtual worlds represent data in formats > understandable by all other virtual worlds, without a universal > client. > > 5. interoperability means some virtual worlds use some of the same > protocols, without a universal client > > 6. interoperability means the "model" is the same, but with > different protocols that may be bridged with protocol gateways. > > it seems to me that many of us are using different descriptions for > the word "interoperable" and it's causing mild discord and at least > a couple instances of us talking past each other. > > personally.. i'm kind of interested in option 5. it has the benefit > of producing a protocol that is identifiable by routers, network > management software, etc. it also provides a "slowly moving target" > for open source developers (as opposed to the "fast moving target" > of linden's existing protocol(s)). by making it public, VW operators > can choose whether or not they wish to implement it. it also doesn't > require VW operators to implement it (as if we could anyway) and it > allows VW operators to avoid having to test interoperability with > every other virtual world. > > but it's not without drawbacks... this model can lead to a "MOSS- > like" environment. (for those of you who don't remember MOSS or MIME > Object(?) Security Services... it was a response to the drawbacks of > PEM (privacy enhanced mail) which had a relative paucity of > encryption options. but IMHO, MOSS introduced so many options that > it was VERY easy for two implementations to adhere to the spec, but > not actually be interoperable.) > > so... i recommend that if we (as a group) wanted to pursue > option-5.. we also explicitly define what goes in an > "interoperability profile." that way you could get the benefit of > having a relatively stable protocol that could be targeted by open > source developers which could be used by VW operators to help make > client / server apps. > > VW operators could publish their "interoperability profile" to tell > people who wanted to build tools, extra services, or interoperable > worlds what options would be available and how they would work. > > -cheers > -m > _______________________________________________ > mmox mailing list > mmox@ietf.org > https://www.ietf.org/mailman/listinfo/mmox >
- [mmox] what does it mean to be interoperable? Meadhbh Hamrick (Infinity)
- Re: [mmox] what does it mean to be interoperable? Jon Watte
- Re: [mmox] what does it mean to be interoperable? Morgaine
- Re: [mmox] what does it mean to be interoperable? Meadhbh Hamrick (Infinity)
- Re: [mmox] Open Grid Protocol -- Maybe need a red… Kajikawa Jeremy
- Re: [mmox] what does it mean to be interoperable? Christian Scholz
- Re: [mmox] what does it mean to be interoperable? Jon Watte
- Re: [mmox] Open Grid Protocol -- Maybe need a red… Jon Watte
- Re: [mmox] what does it mean to be interoperable? Morgaine