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Date: Wed, 18 Feb 2009 21:55:17 -0800
From: Jon Watte <jwatte@gmail.com>
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To: Dan Olivares <dcolivares@gmail.com>
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Cc: "mmox@ietf.org" <mmox@ietf.org>
Subject: Re: [mmox] The Story So Far...
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Dan Olivares wrote:
> objection that I've heard so far is that it requires a lot more work
> (service calls?) to develop a shared scene graph and requires a
> significant more amount of trust then an A-->B teleport does.
>   

There is no shared scene graph. Each server simulates "its" objects, and 
translates from the "interop" protocol to its internal system at the 
gateway. Think of it like a more modern version of IEEE 1278 (which has 
been a great success as far as interoperable distributed simulation goes).

Sincerely,

jw

