Re: [mmox] XML serialization
Lawson English <lenglish5@cox.net> Tue, 24 February 2009 21:26 UTC
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Date: Tue, 24 Feb 2009 14:26:41 -0700
From: Lawson English <lenglish5@cox.net>
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To: Jon Watte <jwatte@gmail.com>
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Cc: mmox@ietf.org
Subject: Re: [mmox] XML serialization
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Jon Watte wrote: > Lawson English wrote: >> Jon Watte wrote: >>> >>> >>> Personally, I think it's too early to really worry about it too >>> much. I first want rough consensus on the model we're using -- I >>> think most, but not all, participants on the list now understand >>> that interoperating virtutal world objects practically require >>> simulation hosts to talk to other simulation hosts. >> >> >> which simulation hosts in Croquet/Qwaq are we talking about? >> >> > > In Croquet, each participating peer would be a simulation host, > authoritative for the objects that they introduce into the shared world. > > >> >> Seems to me that the forterra strategy, as implemented in SL, would >> require sufficient extra server sapce to accommodate all 85000+ >> concurrent users visiting 85000+ different simulators at the same >> time.... >> > > We already discussed this, if you look in the archives. That is not > true. If any Second Life customer interoperates with some other > system, then it is true that the SL servers will have to funnel object > information through their system to their clients and their objects, > so that the clients can see the other systems, and the objects can > interoperate with the objects from the other system. This is not a > large additional load, because the simulation of the non-Second-Life > objects is done by other hosts. > As long as one Second Life customer can only be in one place at a > time, there will only need to be one avatar simulated by the Second > Life servers, which is pretty much what they're already providing. > Which non-SL objects are we talking about? scripted behavior can be added to any SL object or objects. Are you suggesting that the SL simulator handle the scripted i/o from 15,000 objects living in another sim each with potentially hundreds of active scripts? Lawson
- [mmox] XML serialization Catherine Pfeffer
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Hurliman, John
- Re: [mmox] XML serialization Meadhbh Hamrick (Infinity)
- Re: [mmox] XML serialization Hurliman, John
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Mark Lentczner
- Re: [mmox] XML serialization Meadhbh Hamrick (Infinity)
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Hurliman, John
- Re: [mmox] XML serialization Jon Watte
- [mmox] XML serialization Catherine Pfeffer
- Re: [mmox] XML serialization Meadhbh Hamrick (Infinity)
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Lawson English
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Lawson English
- Re: [mmox] XML serialization Jon Watte
- Re: [mmox] XML serialization Meadhbh Hamrick (Infinity)
- Re: [mmox] XML serialization Jon Watte