Re: [mmox] One more time: The LESS model vs the Generic Client model

Kajikawa Jeremy <belxjander@gmail.com> Sun, 15 March 2009 08:09 UTC

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From: Kajikawa Jeremy <belxjander@gmail.com>
To: Charles Krinke <charles.krinke@gmail.com>
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Date: Sun, 15 Mar 2009 08:35:56 +0900
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Cc: MMOX-IETF <mmox@ietf.org>, Jon Watte <jwatte@gmail.com>
Subject: Re: [mmox] One more time: The LESS model vs the Generic Client model
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I agree with Charles in this... the more choice we offer the more will
be adoptable
 in one manner or another...

I see OGP for the Client<->Environment connection and
 LESS as being the Server<->Server connection.

I dont see these directly competing but actually becoming to *require*
the other
 so what makes them directly competitive?

just my current semi-ignorant view of things...
  Jeremy 

On Sat, 2009-03-14 at 16:56 -0800, Charles Krinke wrote:
> As long as this group adopts ports and protocols that do not preclude
> OGP, HyperGrid, MXP or other, I see no reason why LESS could not
> become viable.
> 
> As we know, it will be the users of our virtual worlds technologies
> that will ultimately determine the viability (or lack thereof) of
> interoperability. 
> 
> It seems to me that concentrating on a flexible enough protocol to
> allow all the ideas described (and more) to bloom is a reasonable
> solution.
> 
> At the very least, there need to be two competing protocols, should
> this group feel bound for more definition to allow the users and the
> market to decide what is good or not.
> 
> But, my feeling is flexibility to allow all the ideas and more
> presented makes a compelling argument.
> 
> -- 
> Charles Krinke
> OpenSim Core Developer
> OSGrid Director
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