Re: [mmox] Cryengine 2 screenshots from Extropia

Gareth Nelson <gareth@litesim.com> Tue, 14 April 2009 14:13 UTC

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Date: Tue, 14 Apr 2009 15:14:09 +0100
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From: Gareth Nelson <gareth@litesim.com>
To: Jon Watte <jwatte@gmail.com>
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Cc: mmox@ietf.org, William George <wjgeorge@dceo.rutgers.edu>
Subject: Re: [mmox] Cryengine 2 screenshots from Extropia
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Ultimately, graphical rendering should be based upon graceful
degradation, so that lower-powered hardware simply shows the graphics
at lower quality.

SL has this to an extent, and the web has had it from the start.

More to the point, aren't we here to work on such protocols?

On Mon, Apr 13, 2009 at 11:53 PM, Jon Watte <jwatte@gmail.com> wrote:
> Blue Mars looks fantastic. Of course, they are cutting out pretty much their
> entire addressable market by requiring a GeForce 9800 or higher to run... I
> think that mass products like the bigger MMOs and VWs are actually not
> friends of the graphics vendors, because the big trend is towards cheaper
> rendering, to be able to address more consumers. You may think that a $300
> graphics card is dirt cheap and well worth it, but the average consumer
> couldn't care less -- he'd rather make an additional car payment, and stay
> with Intel GMA graphics.
>
> Sincerely,
>
> jw
>
>
> William George wrote:
>>
>> Shows what a more advanced environment engine can provide. Anyone seen any
>> from Blue Mars?
>>
>> http://planetcalypso.com/news/pages/2009/04/09/7346/index.xml
>>
>>
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