Re: [mmox] where is identity @ in all this?
"Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com> Sat, 21 February 2009 08:02 UTC
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Subject: Re: [mmox] where is identity @ in all this?
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mmm... the mechanism for authentication _is_ defined in OGP in an unambiguous way. the mechanism does not directly support OpenID, Kerberos, sxip, shibboleth, etc. (though it's possible to hijack the shared secret auth scheme to do OpenID.) but yes. OGP/Auth as it is currently written defines MECHANISM, not POLICY. For instance, the OGP support in the beta grid does not support the PKCS12 auth scheme. This was a POLICY decision. If it did, it would support it in a way that was verifiably consistent with the OGP/Auth spec. it might be useful to think of OGP as a "bag of tools" for doing things like authenticating yourself, placing yourself into a particular simulation context, moving around, sending group messages, establishing voice channels, etc. it does not stipulate that each compliant virtual world implement each and every technique. however.. before you could hope to have interoperability, you would have to publish an "interoperability profile" which defines each of the features a particular world implements. there are examples of such critters... X.509/PKIX, X11, RTP and even HTTP to a limited degree. as to the benefit of a protocol that provides mechanism and not policy? defining the wire protocol allows us to ask our friendly neighborhood open source development team to build a "toolbox" for virtual world interactivity. this would allow people building virtual worlds to confine their work to the higher- margin creative work that tends to "sell" such environments. -cheers -meadhbh On Feb 20, 2009, at 4:38 PM, Lawson English wrote: > Gareth Nelson wrote: >>> Tightly coupling the MSP and identity provider functions is why I >>> have to >>> keep telling people that Mark McCahill is named Mysterio Sinister >>> in Second >>> Life - I can't easily be mccahill@duke.edu because Second Life >>> doesn't use >>> external federated identity providers. Then when I go to one of >>> the OpenSim >>> worlds, I need to create another account, and hope that nobody has >>> signed up >>> for Mysterio Sinister before I got there. >>> >> >> Correct me if i'm wrong, but isn't this the problem the OGP agent >> domain was designed to resolve? >> I propose an agent domain which itself allows multiple methods of >> authentication >> > > Authentication itself was left pretty much under-defined to this > point in that OGP, with the assumption that different agent domains > might have different authentication schemes. Another thing to keep > in mind is that, regarding IP issues, different girds/worlds might > have different standards for what is an acceptable authentication > scheme. > > > L > _______________________________________________ > mmox mailing list > mmox@ietf.org > https://www.ietf.org/mailman/listinfo/mmox
- [mmox] The Story So Far... Mark Lentczner
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Meadhbh Hamrick (Infinity)
- Re: [mmox] The Story So Far... Gareth Nelson
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Charles Krinke
- Re: [mmox] The Story So Far... Christian Scholz
- Re: [mmox] The Story So Far... Gareth Nelson
- Re: [mmox] The Story So Far... Meadhbh Hamrick (Infinity)
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Meadhbh Hamrick (Infinity)
- Re: [mmox] The Story So Far... Christian Scholz
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Christian Scholz
- Re: [mmox] The Story So Far... Gareth Nelson
- Re: [mmox] The Story So Far... Kajikawa Jeremy
- Re: [mmox] The Story So Far... Charles Krinke
- Re: [mmox] The Story So Far... Lawson English
- Re: [mmox] The Story So Far... Lawson English
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Suzy Deffeyes
- Re: [mmox] The Story So Far... Charles Krinke
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Hurliman, John
- Re: [mmox] The Story So Far... Dan Olivares
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Dan Olivares
- Re: [mmox] The Story So Far... Lawson English
- Re: [mmox] The Story So Far... Jesrad
- Re: [mmox] The Story So Far... Kajikawa Jeremy
- Re: [mmox] The Story So Far... Jesrad
- Re: [mmox] The Story So Far... Hurliman, John
- [mmox] where is identity @ in all this? Mark P. McCahill
- Re: [mmox] where is identity @ in all this? Hurliman, John
- Re: [mmox] where is identity @ in all this? Charles Krinke
- Re: [mmox] where is identity @ in all this? Hurliman, John
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] The Story So Far... Jon Watte
- Re: [mmox] where is identity @ in all this? Christian Scholz
- Re: [mmox] where is identity @ in all this? Jesrad
- Re: [mmox] where is identity @ in all this? Christian Scholz
- Re: [mmox] where is identity @ in all this? Kajikawa Jeremy
- Re: [mmox] where is identity @ in all this? Hurliman, John
- Re: [mmox] where is identity @ in all this? Gareth Nelson
- Re: [mmox] where is identity @ in all this? Lawson English
- Re: [mmox] where is identity @ in all this? Meadhbh Hamrick (Infinity)
- Re: [mmox] where is identity @ in all this? Christian Scholz