Re: Visual navigation possibilities with GopherVR for Macintosh and
"Mark P. McCahill" <mpm@boombox.micro.umn.edu> Wed, 05 April 1995 00:21 UTC
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From: "Mark P. McCahill" <mpm@boombox.micro.umn.edu>
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Subject: Re: Visual navigation possibilities with GopherVR for Macintosh and
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In message <v01510103aba57e159004@[130.209.240.35]> writes: > I just downloaded the alpha mac release of TurboGopher VR and the whole > thing smacks of doing something because you can, and not because it's good. > For a longer explanation of the rationale, see this paper: <URL:GOPHER://boombox.micro.umn.edu:70/00/gopher/Gopher_Conference_94 /Papers/3Dgopherspace%09%09+> > > I quickly gave up using the "3D Browser" finding the "1D list" of items to > be *much* easier and faster to use. > we aren't done with 3D browsing tools yet... > The items aren't layed out in 3D, they are placed on a flat plain and the > "VR" view of them is 3D. > That is because you are going to non-3D savvy gopher servers and we have to build some sort of default scene in the client. 3D-savvy gopher servers can tell the client where to place things (x,y,z coordinates) and how to orient them (x,y,z rotation). So... a 3D-savvy server can return a scene with the objects arranged in some other fashion than that which the client synthesizes for non 3D-savvy servers. > Personally I will need quite a bit of pursuading to believe that looking at > information layed out on this plain is in some way better than for example > using the new 2D lay-out facilities that tables in WWW provide. > Keep an open mind for a little while while things like Veronica become 3D-savvy... Mark P. McCahill gopherspace engineer mpm@boombox.micro.umn.edu University of Minnesota 612 625 1300 612 625 6817 (fax)
- Re: Visual navigation possibilities with GopherVR… Mark Sanderson
- Re: Visual navigation possibilities with GopherVR… Mark P. McCahill