Re: Gopher VR
Mark Sanderson <sanderso@dcs.gla.ac.uk> Thu, 06 April 1995 10:56 UTC
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Date: Thu, 06 Apr 1995 11:24:59 +0100
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From: Mark Sanderson <sanderso@dcs.gla.ac.uk>
Subject: Re: Gopher VR
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As suggested by Mark, I read the start of his paper A Preliminary Design for a 3-D Spatial User Interface for Internet Gopher Mark P. McCahill A few of things occurred to me, as a trivial point it was a bit misleading not to mention WWW in the opening paragraphs when discussing gopher's position (3.5% of traffic counting bytes) in the NSF internet statistics. Especially as I believe http (web protocol) is now the second most used protocol (13.5%) on the Net. The next part of the paper discusses the known problems with gopher. They are * The lost-in-space problem. Users complain of feeling lost after navigating for a while and have difficulty remembering where they found an interesting item * The grouping problem. Within a directory it is difficult to show relationships between items represented in a linear list. *The browsing problem. It is difficult to browse because documents reflect so little of their content. Now I would argue that these problems are *precisely* what make WWW different and (in my opinion) better than gopher. With its greater control over page design you can group directorys (links), you can provide context while the user is navigating, you can reflect more of a document's content. Of course just because one system (WWW) can do it, doesn't mean there isn't a better way waiting to be found. But I'm just not convinced that Gopher VR will do it. The problem is that although machines are starting to be fast enough to handle complex 3D displays, these displays operate at a low resolution, if you don't believe me, you only have to look at the large font size Gopher VR has to use so that the text is readable from differnt angles. So by going for this type of display you run the risk of not getting as much information in to a certain size of window as you would by using a simpler display technique. One of the good arguments I've heard in favour of gopher is that many people don't have machines fast enough to handle WWW. One person told me that many 3rd world countries are adopting gopher for this very reason. However in creating GopherVR and presumably encouraging its use, people with slow machines and small screens are being abandoned. There are only a few machines in our department capable of running GopherVR, but all our machines can run WWW. ______________________________________________________________________________ Mark Sanderson, Fax : +44 (0)141 330 4913 Department of Computing Science, Tel : +44 (0)141 339 8855 x6292 The University, Email: sanderso@dcs.gla.ac.uk Glasgow G12 8QQ, URL : http://www.dcs.gla.ac.uk Scotland, UK /~sanderso/ ______________________________________________________________________________ Good judgement comes from experience, but experience comes from bad judgement
- Re: Gopher VR Mark Sanderson
- Re: Gopher VR Mark P. McCahill
- Re: Gopher VR Mark Sanderson