Re: [ogpx] Virtual worlds versus the real world
"Infinity Linden (Meadhbh Hamrick)" <infinity@lindenlab.com> Tue, 06 October 2009 05:16 UTC
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From: "Infinity Linden (Meadhbh Hamrick)" <infinity@lindenlab.com>
Date: Mon, 5 Oct 2009 22:17:20 -0700
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To: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [ogpx] Virtual worlds versus the real world
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this is definitely cool stuff, but fwiw, i disagree that the purpose
of this working group is to work on interop between virtual worlds.
MMOX is the place for those discussions.
--
infinity linden (aka meadhbh hamrick) * it's pronounced "maeve"
http://wiki.secondlife.com/wiki/User:Infinity_Linden
On Mon, Oct 5, 2009 at 05:30, Morgaine <morgaine.dinova@googlemail.com> wrote:
> Given the recent rash of preoccupation with real-world attributes, I think
> it needs stating that virtual worlds are immensely broader in scope than a
> mere pixellated 3D re-enactment of the real world with all its historical
> baggage and petty cultural issues.
>
> Our interest is in enabling interop between worlds using our particular
> protocol, not in prescribing the nature of worlds nor in proscribing others.
>
> For those who have not before seen the topic addressed, I suggest you read
> Henrik Bennetsen's useful summary at
> http://slcreativity.org/wiki/index.php?title=Augmentation_vs_Immersion .
> The topic of augmentism versus immersionism has been discussed in immense
> detail over many years, and if a single article can be said to capture the
> essence, Henrik's comes close. If after reading this you are still in
> denial about the separation of worlds, this positions you as an augmentist,
> which is a highly coercive worldview. Immersionists affirm that all worlds
> are possible and separate and non-interfering, so their worldview is
> inherently inclusive.
>
> Supporting virtual worlds in all their diversity and generality requires a
> broader approach than does a mere re-enactment of the physical world. More
> specifically, it requires an understanding that only a small subset of
> virtual worlds reflect the real world, and that trying to force them all to
> do so is out of place.
>
>
> Morgaine.
>
>
>
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>
- [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Virtual worlds versus the real world Dickson, Mike (ISS Software)
- Re: [ogpx] Virtual worlds versus the real world Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Virtual worlds versus the real world Joshua Bell
- [ogpx] Reference material Dickson, Mike (ISS Software)
- Re: [ogpx] Reference material Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Reference material Dickson, Mike (ISS Software)
- Re: [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Reference material Joshua Bell
- [ogpx] (no subject) David W Levine
- Re: [ogpx] Reference material Vaughn Deluca
- Re: [ogpx] Reference material Vaughn Deluca
- Re: [ogpx] Reference material Morgaine
- Re: [ogpx] (no subject) Vaughn Deluca
- Re: [ogpx] (no subject) Kari Lippert
- Re: [ogpx] (no subject) Vaughn Deluca
- Re: [ogpx] (no subject) Kari Lippert