Re: [ogpx] one virtual world, or many?

Meadhbh Siobhan <meadhbh.siobhan@gmail.com> Sun, 30 August 2009 22:00 UTC

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Date: Sun, 30 Aug 2009 15:00:39 -0700
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From: Meadhbh Siobhan <meadhbh.siobhan@gmail.com>
To: Kari Lippert <kari.lippert@gmail.com>
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Subject: Re: [ogpx] one virtual world, or many?
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On Sun, Aug 30, 2009 at 1:09 PM, Kari Lippert<kari.lippert@gmail.com> wrote:
>
> Hmmm... and what does one mean by "second life-like worlds"? User
> content supporting frameworks? Or the physical computing fabric
> beneath? (This question is driven more by curiosity than anything as
> it sounds like there is general agreement to restrict the current work
> to this more manageable subset of the problem space.)

and i forgot to mention... the definition of "second life-like" worlds
is also in the intro definition, which i repeat here:

•	The Virtual World exists independent of the participating clients.
•	Avatars have a single, unique presence in the virtual world.
•	The virtual world contains persistent objects.
•	The virtual world may be partitioned.
•	Presence, state and simulation is managed on authoritative servers.
•	Version skew between simulation hosts be tolerable.
•	The protocol to access the state of hosts participating in the
virtual world simulation uses Representational State Transfer (REST)
style interaction over HTTP.
•	A persistent, ubiquitous identity accompanies requests between hosts
involved in the virtual world simulation.