Re: [ogpx] refined idea for documents..

Vaughn Deluca <vaughn.deluca@gmail.com> Sat, 03 October 2009 11:53 UTC

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Date: Sat, 03 Oct 2009 13:55:11 +0200
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From: Vaughn Deluca <vaughn.deluca@gmail.com>
To: Meadhbh Siobhan <meadhbh.siobhan@gmail.com>
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Subject: Re: [ogpx] refined idea for documents..
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In an attempt to add more details in the deployment patterns I started to do
some homework. I found this:
http://wiki.secondlife.com/wiki/OGP_Teleport_Draft_3

Is there a newer version of this document? Is it more or less safe to use
this as an starting point of my thinking about OGP/VWRAP?

-Vaughn

On Mon, Sep 28, 2009 at 3:33 PM, Meadhbh Siobhan
<meadhbh.siobhan@gmail.com>wrote:

> okay. discuss away!
>
> On Mon, Sep 28, 2009 at 12:26 AM, Morgaine
> <morgaine.dinova@googlemail.com> wrote:
> > A good way of proceeding would be to discuss David's deployment patterns
> > first, before cranking out a new intro document.  After all, there is a
> lot
> > of good material there, hinting at many useful use cases.  Then any new
> > document would have a chance of reflecting the viewpoints of the group so
> > far, and building on the consensus.
> >
> > Ref:  http://tools.ietf.org/html/draft-levine-ogp-layering-00
> >
> >
> > Morgaine.
> >
> >
> >
> >
> >
> >
> > ======================================
> >
> > On Sun, Sep 27, 2009 at 4:11 PM, Infinity Linden <infinity@lindenlab.com
> >
> > wrote:
> >>
> >> yup. we're actually in the process of adding the deployment pattern
> >> stuff to the intro doc. great minds think alike!
> >>
> >> On Sun, Sep 27, 2009 at 7:16 AM, Vaughn Deluca <vaughn.deluca@gmail.com
> >
> >> wrote:
> >> > On Thu, Sep 3, 2009 at 8:49 PM, Infinity
> >> > Linden <infinity@lindenlab.com> wrote:
> >> >>
> >> >> hey peeps...
> >> >>
> >> >> i was thinking about it, and came up with a slightly different list
> of
> >> >> documents:
> >> >>
> >> >> * intro and goals (used to be called intro and requirements)
> >> >> * abstract type system (used to be called LLSD)
> >> >> * foundations
> >> >> * the VWRAP trust/security model
> >> >> * virtual world description format
> >> >> * client application launch message
> >> >> * agent presence establishment
> >> >> * avatar format
> >> >> * asset format and access
> >> >> * chat/voice establishment
> >> >> * user profile access
> >> >> * time sensitive messages
> >> >>
> >> >> [snip]
> >> >>
> >> >> * intro and goals ( based on
> >> >> http://tools.ietf.org/html/draft-hamrick-ogp-intro-00 )
> >> >>  * social context of virtual worlds - why they're interesting
> >> >>  * very high level description of virtual world characteristics - not
> >> >> what a virtual world "is" as much as features of a virtual world you
> >> >> may not have thought about.
> >> >>  * how VWRAP virtual worlds differ from other virtual worlds - how
> >> >> OpenSim and SecondLife differ on a technology level from WoW
> >> >>  * protocol objectives and goals - specific features of the protocol
> >> >>
> >> >>  * this doc is it's own document because we think there's a need for
> >> >> a lot of background, and it's mostly non-technical.
> >> >
> >> > [snip ]
> >> > I would suggest to add some stuff
> >> > from http://tools.ietf.org/html/draft-levine-ogp-layering
> >> > The use cases given there would come a long way to clarify the current
> >> > confusion over what we can call a virtual world and what the main seat
> >> > of
> >> > policy is in these cases.
> >> > Vaughn
> >> _______________________________________________
> >> ogpx mailing list
> >> ogpx@ietf.org
> >> https://www.ietf.org/mailman/listinfo/ogpx
> >
> >
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