Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revision
Morgaine <morgaine.dinova@googlemail.com> Sat, 29 August 2009 11:57 UTC
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Date: Sat, 29 Aug 2009 12:57:27 +0100
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From: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revision
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On Sat, Aug 29, 2009 at 3:46 AM, Meadhbh Siobhan <meadhbh.siobhan@gmail.com>wrote;wrote: > i like where you're going with this, but i have to say, i really think > we should use the term "virtual world" only in a non-normative manner. > the term is simultaneously evocative as an descriptive term and a > lightning rod for disagreement when we attempt to define it. > This has nothing to do with whether "virtual world" is used normatively or not. It has to do with whether our terminology allows us to discuss the problem space, and then later whether it allows us to propose solutions that work within that problem space. Our problem space contains *multiple virtual world*s which need to be able to interoperate, fully independent worlds employing a common VWRAP protocol for interop but differing in absolutely everything else. We need to be able to refer to those worlds because they are first-class entities in our problem space, and your terminology prevents us from doing so. The suggestion that making "virtual world" normative would lead to disagreement misses the point that it is the highly non-standard use of "virtual world" to mean "the communicating parties" that has led to this disagreement in the first place. Indeed, we retained the "VW" in "VWRAP" because we agreed that it has a generally accepted meaning. And it does. In these days of interplanetary travel, the meaning of "world" is quite universal, and communication between worlds is an established physical process. The virtual analogues in "VW" and "VW interop" have exactly the same semantics. There are no disagreements at the implementation level about this because each implementor determines individually whether they are building a virtual world or not. LL knows that SL is a virtual world, and the owners of OSgrid know that OSgrid is a virtual world, and so will GALACTICuniverse and so will DRAGONSworld. The only thing that matters to us is whether those worlds employ VWRAP, and if they do so then interop between them is clearly in scope. Attempting to define "virtual world" prescriptively would of course create disagreement, but that is *neither intended nor required here*. We are not defining what worlds are like, but only how worlds communicate --- the only definition of "virtual world" that is required to enable cross-world interop is *as an endpoint of a communication*. Specifically, our terminology must be able to handle "avatar A teleports from region R1 in world W1 to region R2 in world W2". The virtual worlds W1 and W2 are key entities in our problem space because they are sets of regions and services which can be either disjoint or intersect in one or more elements. Those sets are crucially important to everyone concerned, as they define the identity and flavour and ownership and policies that make each virtual world distinct and interesting in its own right. Your redefinition of "virtual world" no longer allows us to discuss those endpoint worlds as distinct entities. When we cannot talk about world W1 and world W2, this presents a near-total impediment to delivering cross-world interop between them. Perhaps the question should be turned around. Why do the current OGP documents redefine "virtual world" contrary to common usage and seek to bar multiple virtual worlds from the discussion space? Morgaine. ================================ On Sat, Aug 29, 2009 at 3:46 AM, Meadhbh Siobhan <meadhbh.siobhan@gmail.com>wrote;wrote: > i like where you're going with this, but i have to say, i really think > we should use the term "virtual world" only in a non-normative manner. > the term is simultaneously evocative as an descriptive term and a > lightning rod for disagreement when we attempt to define it. > > david's work on deployment patterns should definitely be included > somewhere. i think it _would_ help people new to the group to > understand what we're working on, and it seems like what you're asking > is to talk about deployment patterns. some people might shy away from > the term "model" (myself included) in favor of "pattern" since the > latter admits more abstraction to the process. > > how 'bout, "Deployment patterns for describing the use of the protocol > for interoperation between multiple region/agent domains and > services." > > -cheers > -meadhbh > > On Fri, Aug 28, 2009 at 7:10 PM, Morgaine<morgaine.dinova@googlemail.com> > wrote: > > This charter still does not mention in plain English that the group and > the > > protocol will address cross-world interop. > > > > It is not enough to claim that cross-world interop is included through > lack > > of explicit exclusion. That can lead to disputes about what was intended > to > > be in scope and what was not. The charter needs to express the group's > > scope clearly, that is its purpose. > > > > What's more, because cross-world interop is the area of greatest > complexity > > in this work, it needs to be prominent as a deliverable. Currently there > is > > not even a hint of it in the deliverables, which is a major and extremely > > important omission. > > > > Among the Foundational Components (the bullet list of paragraph 5), we > need > > a clause something like: > > > > A model describing the use of the protocol for interoperation between > > multiple distinct virtual worlds and involving multiple region/agent > domains > > and services. > > > > Unless the many possible scenarios of cross-world interop are carefully > > considered, the protocol has no hope of working in such scenarios. This > is > > work we must do, or cross-world interop was just lip service after all. > > > > > > Morgaine. > > > > > > > > > > > > ======================= > > > > On Fri, Aug 28, 2009 at 7:27 PM, Infinity Linden <infinity@lindenlab.com > > > > wrote: > >> > >> okay... here's what i think we've all agreed to. i've taken the > >> liberty of using the VWRAP name since it seems to me we have consensus > >> around that name. > >> > >> also note that i still have the ogpx@ietf.org email list in the > >> charter text, since we don't have the VWRAP mailing list up yet. > >> > >> but the rest of it should be "correct" based on discussions. please > >> look it over and tell me if i've missed something. > >> > >> -cheers > >> -meadhbh > >> > >> Working Group Name: > >> > >> Virtual Worlds Region Agent Protocol (VWRAP) > >> > >> Chairs: > >> > >> TBD > >> > >> Area and Area Directors: > >> > >> Applications Area > >> > >> Lisa Dusseault <lisa.dusseault@gmail.com> > >> Alexey Melnikov <alexey.melnikov@isode.com> > >> > >> Responsible Area Director: > >> > >> TBD > >> > >> Mailing List: > >> > >> ogpx@ietf.org > >> http://www.ietf.org/mailman/listinfo/ogpx > >> > >> Description of Working Group: > >> > >> The working group will define the Virtual Worlds Region Agent Protocol > >> (VWRAP) for collaborative 3-dimensional virtual worlds. The protocol > >> permits users to interact with each other while represented as > >> "avatars," or digital representations of the user. Within a single > >> virtual world, avatars exist in at most one location in a shared > >> virtual space. Conforming client applications use the protocol to > >> manipulate and move the user's avatar, create objects in a virtual > >> world, interact with other users and their surroundings and consume > >> and create media and information from sources inside and outside their > >> virtual world. > >> > >> Adjacent locations in virtual worlds accessible by this protocol may > >> be explicitly partitioned into "regions" to facilitate the > >> computational and communication load balancing required to simulate > >> the virtual environment. Such virtual worlds may consist of regions > >> administered by distinct organizations. Though these virtual worlds > >> may be partitioned, they remain "un-sharded;" all inhabitants and > >> objects in a particular location in a virtual world may initiate > >> interaction with all other inhabitants and objects in that location; > >> and, service endpoint addresses refer to at most one location. The > >> state of a virtual world is independent of the client applications > >> that access it and may persist between user sessions. > >> > >> Regions and services implemented according to the specifications may > >> be deployed by separate organizations with varying policies and trust > >> domains. The OGPX protocols will provide the mechanisms for these > >> virtual world services to interoperate, when permitted by policy and > >> shared trust domains. To support the exegesis of the specifications, > >> the group may define a non-exhaustive set of non-normative policies > >> protocol participants may enforce. > >> > >> The protocol should describe interaction semantics for these virtual > >> worlds, independent of transport, leveraging existing standards where > >> practical. It should define interoperability expectations for server > >> to server interactions as well as client-server interactions. Though > >> the protocol is independent of transport, early interoperability > >> trials used HTTP(S) for non-real-time messages. The working group will > >> define specific features that must be replicated in other transports > >> and will define the use of HTTP(S) as a transport of protocol > >> messages. > >> > >> Foundational components of the protocol include the publication of: > >> > >> * an abstract type system, suitable for describing the application > >> protocol in an implementation neutral manner, > >> > >> * a security model describing trust relationships between > >> participating entities, > >> > >> * guidelines for the use of existing authentication and > >> confidentiality mechanisms, > >> > >> * an application-layer protocol for establishing the user's avatar > >> in a virtual world, > >> > >> * an application-layer protocol for moving a user's avatar between > >> adjacent and remote locations in a virtual world, > >> > >> * format descriptions for objects and avatars in a virtual world, and > >> > >> * an application-layer protocol for identifying agents, and > >> requesting information about them. > >> > >> The protocol defined by this group will carry information about the > >> virtual environment, its contents and its inhabitants. It is an > >> application layer protocol, independent of transport, based partially > >> on these previously published internet drafts: > >> > >> * http://tools.ietf.org/html/draft-hamrick-ogp-intro > >> * http://tools.ietf.org/html/draft-hamrick-llsd > >> * http://tools.ietf.org/html/draft-hamrick-ogp-auth > >> * http://tools.ietf.org/html/draft-hamrick-ogp-launch > >> * http://tools.ietf.org/html/draft-lentczner-ogp-base > >> * http://tools.ietf.org/html/draft-levine-ogp-clientcap > >> * http://tools.ietf.org/html/draft-levine-ogp-layering > >> > >> Goals and Milestones: > >> > >> * October 2009 "Introduction and Goals" to the IESG as an > >> Informational RFC > >> > >> * October 2009 "Abstract Type System for the Transmission of Dynamic > >> Structured Data" to the IESG as Proposed Standard > >> > >> * October 2010 "Foundational Concepts and Transport Expectations" to > >> the IESG as Proposed Standard > >> > >> * February 2010 "Guidelines for Host Authentication" to the IESG as > >> an Informational RFC > >> > >> * February 2010 "Service Establishment" to the IESG as Proposed > >> Standard > >> > >> * February 2010 "Client Application Launch Message" to the IESG as > >> an Informational RFC > >> > >> * February 2010 "Simulation Presence Establishment" to the IESG as > >> Proposed Standard > >> > >> * June 2010 "Primitive Object Format" to the IESG as Proposed > >> Standard > >> > >> * June 2010 "Digital Asset Access" to the IESG as Proposed Standard > >> > >> * June 2010 "Entity Identifiers" to the IESG as Proposed standard > >> _______________________________________________ > >> ogpx mailing list > >> ogpx@ietf.org > >> https://www.ietf.org/mailman/listinfo/ogpx > > > > > > _______________________________________________ > > ogpx mailing list > > ogpx@ietf.org > > https://www.ietf.org/mailman/listinfo/ogpx > > > > >
- [ogpx] VWRAP Draft Charter: 2009 08 28 revision Infinity Linden
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Joshua Bell
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Infinity Linden
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Kari Lippert
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Kari Lippert
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Dave CROCKER
- [ogpx] one virtual world, or many? Dave CROCKER
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Dave CROCKER
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] one virtual world, or many? Kari Lippert
- Re: [ogpx] one virtual world, or many? Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Kari Lippert
- Re: [ogpx] one virtual world, or many? Meadhbh Siobhan
- Re: [ogpx] one virtual world, or many? Kari Lippert
- Re: [ogpx] one virtual world, or many? Kari Lippert
- Re: [ogpx] one virtual world, or many? Meadhbh Siobhan
- Re: [ogpx] one virtual world, or many? Meadhbh Siobhan
- Re: [ogpx] one virtual world, or many? Kari Lippert
- Re: [ogpx] one virtual world, or many? Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] one virtual world, or many? Carlo Wood
- Re: [ogpx] one virtual world, or many? Charles Krinke
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Kari Lippert
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Kari Lippert
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] one virtual world, or many? Dave CROCKER
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Joshua Bell
- Re: [ogpx] one virtual world, or many? Joshua Bell
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Carlo Wood
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Meadhbh Siobhan
- Re: [ogpx] one virtual world, or many? Meadhbh Siobhan
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Suzy Deffeyes
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Dan Olivares
- Re: [ogpx] one virtual world, or many? Charles Krinke
- Re: [ogpx] one virtual world, or many? Infinity Linden
- Re: [ogpx] one virtual world, or many? Infinity Linden
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine
- Re: [ogpx] one virtual world, or many? Joshua Bell
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Suzy Deffeyes
- Re: [ogpx] VWRAP Draft Charter: 2009 08 28 revisi… Morgaine