Re: [ogpx] one virtual world, or many?

Kari Lippert <kari.lippert@gmail.com> Sun, 30 August 2009 20:09 UTC

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Date: Sun, 30 Aug 2009 16:09:09 -0400
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From: Kari Lippert <kari.lippert@gmail.com>
To: Meadhbh Siobhan <meadhbh.siobhan@gmail.com>, ogpx@ietf.org
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Subject: Re: [ogpx] one virtual world, or many?
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> OGPX/VWRAP is an effort to define interoperability between systems
> that implement a virtual world that share a list of common features.
> these features can be found in the "intro and requirements" document.

Super! I think this - perhaps substituting "place" for "world" - is a
very good description of the focus of the group.

>  It was considered a failure by some because after two
> months of discussion and a face to face meeting, we were unable to
> agree even on the definition of the term "interoperability."

Sad (but I had to laugh as the terms we all know so well are the
hardest to reach consensus on!).

>  but rather than abandoning the
> effort, a recommendation was made to constrain the scope of the effort
> to "second life-like" worlds. This was the focus of the OGP
> interoperability work over the last two years and serves as the basis
> for the OGPX/VWRAP effort.
>

Hmmm... and what does one mean by "second life-like worlds"? User
content supporting frameworks? Or the physical computing fabric
beneath? (This question is driven more by curiosity than anything as
it sounds like there is general agreement to restrict the current work
to this more manageable subset of the problem space.)

Kari