[ogpx] Virtual worlds versus the real world
Morgaine <morgaine.dinova@googlemail.com> Mon, 05 October 2009 12:28 UTC
Return-Path: <morgaine.dinova@googlemail.com>
X-Original-To: ogpx@core3.amsl.com
Delivered-To: ogpx@core3.amsl.com
Received: from localhost (localhost [127.0.0.1]) by core3.amsl.com (Postfix)
with ESMTP id 60E6428C12F for <ogpx@core3.amsl.com>;
Mon, 5 Oct 2009 05:28:48 -0700 (PDT)
X-Virus-Scanned: amavisd-new at amsl.com
X-Spam-Flag: NO
X-Spam-Score: -0.258
X-Spam-Level:
X-Spam-Status: No, score=-0.258 tagged_above=-999 required=5 tests=[AWL=-0.882,
BAYES_50=0.001, FM_FORGED_GMAIL=0.622, HTML_MESSAGE=0.001]
Received: from mail.ietf.org ([64.170.98.32]) by localhost (core3.amsl.com
[127.0.0.1]) (amavisd-new, port 10024) with ESMTP id PyWqUVXSF1p7 for
<ogpx@core3.amsl.com>; Mon, 5 Oct 2009 05:28:47 -0700 (PDT)
Received: from mail-ew0-f228.google.com (mail-ew0-f228.google.com
[209.85.219.228]) by core3.amsl.com (Postfix) with ESMTP id F02BC28C186 for
<ogpx@ietf.org>; Mon, 5 Oct 2009 05:28:46 -0700 (PDT)
Received: by ewy28 with SMTP id 28so4187569ewy.42 for <ogpx@ietf.org>;
Mon, 05 Oct 2009 05:30:18 -0700 (PDT)
DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlemail.com; s=gamma;
h=domainkey-signature:mime-version:received:date:message-id:subject
:from:to:content-type; bh=39fPTu5elSMZQ4B/aRQRbcZI1if2zRCZXathxsN3xs8=;
b=BWDIZE74tNCOZbE8DlMIxW/umWKYa9pK558Mxk43ER2KWdyDvVesdwQZzq2BIWc+T7
bJ7hh6ySyiM5ko9cVAFFGp5E+Xemz8vmWJadTxjs+jgPNkHEEHG5X2qJA3rp3nsTFVbm
rc2oFz0NsJk8/WyVwNckuWGQdpTSOM8mXtvtU=
DomainKey-Signature: a=rsa-sha1; c=nofws; d=googlemail.com; s=gamma;
h=mime-version:date:message-id:subject:from:to:content-type;
b=GczjztMw1c/gtMAO5jp0a+m9kccAH2jzmN0ESXQXYGptBUAqyotARuNqxaNPy+eSGO
ZinvrnQMsyXBhvSk0DvBw9K65EHAccVEodvmUaTomaejfw3zK46hCmveqeMxdoy2PWW2
DM+5k5NgxS7kdnBebEh4YRFd5f4v8NTgW0Q/o=
MIME-Version: 1.0
Received: by 10.211.160.4 with SMTP id m4mr6932007ebo.24.1254745818410;
Mon, 05 Oct 2009 05:30:18 -0700 (PDT)
Date: Mon, 5 Oct 2009 13:30:18 +0100
Message-ID: <e0b04bba0910050530x6e85e4e9va71dabab678af23b@mail.gmail.com>
From: Morgaine <morgaine.dinova@googlemail.com>
To: ogpx@ietf.org
Content-Type: multipart/alternative; boundary=00504502d38aca31f104752f469c
Subject: [ogpx] Virtual worlds versus the real world
X-BeenThere: ogpx@ietf.org
X-Mailman-Version: 2.1.9
Precedence: list
List-Id: Virtual Worlds and the Open Grid Protocol <ogpx.ietf.org>
List-Unsubscribe: <https://www.ietf.org/mailman/listinfo/ogpx>,
<mailto:ogpx-request@ietf.org?subject=unsubscribe>
List-Archive: <http://www.ietf.org/mail-archive/web/ogpx>
List-Post: <mailto:ogpx@ietf.org>
List-Help: <mailto:ogpx-request@ietf.org?subject=help>
List-Subscribe: <https://www.ietf.org/mailman/listinfo/ogpx>,
<mailto:ogpx-request@ietf.org?subject=subscribe>
X-List-Received-Date: Mon, 05 Oct 2009 12:28:48 -0000
Given the recent rash of preoccupation with real-world attributes, I think it needs stating that virtual worlds are immensely broader in scope than a mere pixellated 3D re-enactment of the real world with all its historical baggage and petty cultural issues. Our interest is in enabling interop between worlds using our particular protocol, not in prescribing the nature of worlds nor in proscribing others. For those who have not before seen the topic addressed, I suggest you read Henrik Bennetsen's useful summary at http://slcreativity.org/wiki/index.php?title=Augmentation_vs_Immersion . The topic of *augmentism* versus *immersionism* has been discussed in immense detail over many years, and if a single article can be said to capture the essence, Henrik's comes close. If after reading this you are still in denial about the separation of worlds, this positions you as an augmentist, which is a highly coercive worldview. Immersionists affirm that all worlds are possible and separate and non-interfering, so their worldview is inherently inclusive. Supporting virtual worlds in all their diversity and generality requires a broader approach than does a mere re-enactment of the physical world. More specifically, it requires an understanding that only a small subset of virtual worlds reflect the real world, and that trying to force them all to do so is out of place. Morgaine.
- [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Virtual worlds versus the real world Dickson, Mike (ISS Software)
- Re: [ogpx] Virtual worlds versus the real world Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Virtual worlds versus the real world Joshua Bell
- [ogpx] Reference material Dickson, Mike (ISS Software)
- Re: [ogpx] Reference material Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Reference material Dickson, Mike (ISS Software)
- Re: [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Reference material Joshua Bell
- [ogpx] (no subject) David W Levine
- Re: [ogpx] Reference material Vaughn Deluca
- Re: [ogpx] Reference material Vaughn Deluca
- Re: [ogpx] Reference material Morgaine
- Re: [ogpx] (no subject) Vaughn Deluca
- Re: [ogpx] (no subject) Kari Lippert
- Re: [ogpx] (no subject) Vaughn Deluca
- Re: [ogpx] (no subject) Kari Lippert