[ogpx] Virtual worlds versus the real world

Morgaine <morgaine.dinova@googlemail.com> Mon, 05 October 2009 12:28 UTC

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Date: Mon, 5 Oct 2009 13:30:18 +0100
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From: Morgaine <morgaine.dinova@googlemail.com>
To: ogpx@ietf.org
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Subject: [ogpx] Virtual worlds versus the real world
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Given the recent rash of preoccupation with real-world attributes, I think
it needs stating that virtual worlds are immensely broader in scope than a
mere pixellated 3D re-enactment of the real world with all its historical
baggage and petty cultural issues.

Our interest is in enabling interop between worlds using our particular
protocol, not in prescribing the nature of worlds nor in proscribing others.

For those who have not before seen the topic addressed, I suggest you read
Henrik Bennetsen's useful summary at
http://slcreativity.org/wiki/index.php?title=Augmentation_vs_Immersion .
The topic of *augmentism* versus *immersionism* has been discussed in
immense detail over many years, and if a single article can be said to
capture the essence, Henrik's comes close.   If after reading this you are
still in denial about the separation of worlds, this positions you as an
augmentist, which is a highly coercive worldview.  Immersionists affirm that
all worlds are possible and separate and non-interfering, so their worldview
is inherently inclusive.

Supporting virtual worlds in all their diversity and generality requires a
broader approach than does a mere re-enactment of the physical world.  More
specifically, it requires an understanding that only a small subset of
virtual worlds reflect the real world, and that trying to force them all to
do so is out of place.


Morgaine.