Re: [ogpx] Tourist use case

Vaughn Deluca <vaughn.deluca@gmail.com> Sun, 18 October 2009 15:31 UTC

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Date: Sun, 18 Oct 2009 17:31:37 +0200
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From: Vaughn Deluca <vaughn.deluca@gmail.com>
To: lenglish5@cox.net
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Cc: Meadhbh Hamrick <meadhbh.siobhan@gmail.com>, ogpx@ietf.org
Subject: Re: [ogpx] Tourist use case
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On Sun, Oct 18, 2009 at 4:12 PM, Lawson English <lenglish5@cox.net> wrote:

> Vaughn Deluca wrote:
>
>>
>>
>> On Sat, Oct 17, 2009 at 1:38 AM, Lawson English <lenglish5@cox.net<mailtomailto:
>> lenglish5@cox.net>> wrote:
>>
>>    Meadhbh Hamrick wrote:
>>
>>        but didn't we say that we were going to focus on "second
>>        life-like"
>>        worlds in this WG? isn't that why it was formed? shouldn't the
>>        tourist
>>        model be an effort of the MMOX group? i thought that was the
>>        reason we
>>        kept the MMOX mailing list up, so work could continue on that
>>        type of
>>        virtual world.
>>
>>        -meadhbh/infinity
>>
>>
>>    It seems to me that the MOST touristy mode we will ever see is the
>>    free-for-all from the original OGP test where
>>    simple TP and naught else was supported.
>>
>>
>> I find that a deeply depressing thought.  I would *really* hope that at
>> least  transfer of free to copy assets will also be possible.
>>
>>
> Well, me too. I was merely pointing out that "tourism" was built into the
> system from the start, so to suggest that tourism was MMOX
> rather than VRAM was a false dichotomy. We already have an example of the
> "most touristy" mode possible and things will be built
> *on top of* it. The idea that few vendors would support it misses the fact
> that it is the _de facto_ model that everything else is built on.
>
> Now, tourism with non-SL-compatible worlds is certainly an MMOX issue, but
> tourism is inherent in ANY interop scenario, period.
>
> It's just the state of NULL trust. Whether NULL trust is allowed is a
> policy issue, but its inherent in the nature of the system.
>
>
> Lawson
>
Mmmm, yes, "tourist" was badly chosen. But somehow i got the impression we
were heading towards a system were assets would only be available from the
Asset server of the world  currently visited, so you would need to either
duplicate assets to different servers to have access, or just live with the
fact that in each visited world you have a different set of assets, like
what we have now when going to OSGrid.  Seems I was a bit too pessimistic.
Anyhow, i realised i need read some more to make a meaningful contribution
here. Also without the new versions of the draft up its hard to discuss
anything. So I will take a pause and study  the backgound documents in some
 more dept.

-Vaughn