Re: [ogpx] Virtual worlds versus the real world
Morgaine <morgaine.dinova@googlemail.com> Tue, 06 October 2009 19:00 UTC
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Date: Tue, 6 Oct 2009 20:01:48 +0100
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From: Morgaine <morgaine.dinova@googlemail.com>
To: Joshua Bell <josh@lindenlab.com>
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Subject: Re: [ogpx] Virtual worlds versus the real world
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Bringing up non-VWRAP virtual worlds here only to reject them is just a straw man that is occasionally trotted out for no reason that I can identity, and it derails discussions. Nobody in this group discusses any virtual worlds except those which are compatible with the VWRAP model and VWRAP service endpoints, except possibly a newcomer who might need to be brought up to speed. In that case then of course we help them out. At other times it amounts to a tactic for dismissing an argument, and I'm going to make sure that I draw attention to it if it seems to be done on purpose. Morgaine, ========================================= On Tue, Oct 6, 2009 at 6:32 PM, Joshua Bell <josh@lindenlab.com> wrote: > On Tue, Oct 6, 2009 at 9:29 AM, Morgaine <morgaine.dinova@googlemail.com>wrote;wrote: > >> On Tue, Oct 6, 2009 at 6:17 AM, Infinity Linden (Meadhbh Hamrick) < >> infinity@lindenlab.com> wrote: >> >> this is definitely cool stuff, but fwiw, i disagree that the purpos of >>> this working group is to work on interop between virtual worlds. >>> >> > (snip) > > >> Consequently, we most certainly *are* working on interop between virtual >> worlds, VWRAP-compatible ones naturally. >> > > FWIW, I read Meadhbh's comment as "...between different VW > technologies/types (as defined by protocol implementation)", so I don't see > a disagreement between these statements. > > The distinction is between (1) attempting to define broad interop between > all possible VWs (so I can TP from SL to Webkins and visit my son's > creature) , and (2) defining basic operation of Agent/Region-style VWs with > a protocol that therefore enables interop between conforming > implementations. > > Anyone want to take on the task of collecting all of the definitions of > "virtual world" that have been floated about, as an informational draft? > > _______________________________________________ > ogpx mailing list > ogpx@ietf.org > https://www.ietf.org/mailman/listinfo/ogpx > >
- [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Virtual worlds versus the real world Dickson, Mike (ISS Software)
- Re: [ogpx] Virtual worlds versus the real world Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Virtual worlds versus the real world Joshua Bell
- [ogpx] Reference material Dickson, Mike (ISS Software)
- Re: [ogpx] Reference material Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Reference material Dickson, Mike (ISS Software)
- Re: [ogpx] Virtual worlds versus the real world Morgaine
- Re: [ogpx] Reference material Joshua Bell
- [ogpx] (no subject) David W Levine
- Re: [ogpx] Reference material Vaughn Deluca
- Re: [ogpx] Reference material Vaughn Deluca
- Re: [ogpx] Reference material Morgaine
- Re: [ogpx] (no subject) Vaughn Deluca
- Re: [ogpx] (no subject) Kari Lippert
- Re: [ogpx] (no subject) Vaughn Deluca
- Re: [ogpx] (no subject) Kari Lippert