Re: [quicwg/base-drafts] Allow CONNECTION_CLOSE in 0-RTT (#3440)

ianswett <notifications@github.com> Thu, 06 February 2020 17:12 UTC

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Subject: Re: [quicwg/base-drafts] Allow CONNECTION_CLOSE in 0-RTT (#3440)
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ianswett approved this pull request.



> -least one of them is processable by the client.  Similarly, a peer might be
-unable to read 1-RTT packets, so an endpoint SHOULD send CONNECTION_CLOSE in
-Handshake and 1-RTT packets prior to confirming the handshake.  These packets
-can be coalesced into a single UDP datagram; see {{packet-coalesce}}.
+* A client will always know whether the server has Handshake keys (see
+  {{discard-initial}}), but it is possible that a server does not know whether
+  the client has Handshake keys.  Under these circumstances, a server SHOULD
+  send a CONNECTION_CLOSE frame in both Handshake and Initial packets to ensure
+  that at least one of them is processable by the client.
+
+* A client that sends CONNECTION_CLOSE in a 0-RTT packet cannot be assured of
+  the server has accepted 0-RTT and so sending a CONNECTION_CLOSE frame of type
+  0x1c in an Initial packet makes it more likely that the server can receive
+  the close signal, even if the application error code might not be received.
+
+* A peer might be unable to read 1-RTT packets, so an endpoint SHOULD send

Suggestion to reorder this sentence: "Prior to confirming the handshake, a peer might be unable to process 1-RTT packets, so an endpoint SHOULD send CONNECTION_CLOSE in Handshake and 1-RTT packets."

> +* A client will always know whether the server has Handshake keys (see
+  {{discard-initial}}), but it is possible that a server does not know whether
+  the client has Handshake keys.  Under these circumstances, a server SHOULD
+  send a CONNECTION_CLOSE frame in both Handshake and Initial packets to ensure
+  that at least one of them is processable by the client.
+
+* A client that sends CONNECTION_CLOSE in a 0-RTT packet cannot be assured of
+  the server has accepted 0-RTT and so sending a CONNECTION_CLOSE frame of type
+  0x1c in an Initial packet makes it more likely that the server can receive
+  the close signal, even if the application error code might not be received.
+
+* A peer might be unable to read 1-RTT packets, so an endpoint SHOULD send
+  CONNECTION_CLOSE in Handshake and 1-RTT packets prior to confirming the
+  handshake.
+
+CONNECTION_CLOSE frames that are sent in multiple packets can be coalesced into

```suggestion
CONNECTION_CLOSE frames sent in multiple packets can be coalesced into
```

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