Re: [quicwg/base-drafts] CONNECTION_CLOSE in Handshake too (#3293)

ianswett <notifications@github.com> Tue, 10 December 2019 14:33 UTC

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Subject: Re: [quicwg/base-drafts] CONNECTION_CLOSE in Handshake too (#3293)
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ianswett commented on this pull request.



> @@ -2481,12 +2481,15 @@ have 1-RTT keys, so the endpoint SHOULD send CONNECTION_CLOSE frames in a
 Handshake packet.  If the endpoint does not have Handshake keys, it SHOULD send
 CONNECTION_CLOSE frames in an Initial packet.
 
-A client will always know whether the server has Handshake keys
-(see {{discard-initial}}), but it is possible that a server does not know
-whether the client has Handshake keys.  Under these circumstances, a server
-SHOULD send a CONNECTION_CLOSE frame in both Handshake and Initial packets
-to ensure that at least one of them is processable by the client.  These
-packets can be coalesced into a single UDP datagram (see {{packet-coalesce}}).
+A client will always know whether the server has Handshake keys (see
+{{discard-initial}}), but it is possible that a server does not know whether the
+client has Handshake keys.  Under these circumstances, a server SHOULD send a
+CONNECTION_CLOSE frame in both Handshake and Initial packets to ensure that at
+least one of them is processable by the client.  Similarly, a peer might be

This last ambiguity is only really a problem on the client side, because the client doesn't discard Handshake keys until after the server has already discarded them(so it couldn't send a close in Handshake anyway).

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