Re: [quicwg/base-drafts] Refactor the section on connection termination (#721)
janaiyengar <notifications@github.com> Mon, 14 August 2017 22:47 UTC
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Date: Mon, 14 Aug 2017 22:47:48 +0000
From: janaiyengar <notifications@github.com>
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Subject: Re: [quicwg/base-drafts] Refactor the section on connection termination (#721)
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janaiyengar commented on this pull request.
Thanks, Martin. A few comments, inline.
> -received before sending a response. After this time, implementations
-SHOULD respond to unexpected packets with a Public Reset packet.
-
-
-## Stateless Reset {#stateless-reset}
+of four ways: negotiated shutdown, idle timeout, immediate close, and a
+connection reset.
+
+
+### Negotiated Shutdown
+
+An application protocol might arrange to abandon a connection after negotiating
+a graceful shutdown. The application protocol exchanges whatever messages that
+are needed to cause both endpoints to agree to close the connection, after which
+the connection is closed. A negotiated shutdown might not result in exchanging
+messages that are visible to the transport.
I don't understand what QUIC mechanism this is discussing -- specifically, why is this a QUIC connection termination mechanism? It seems to suggest that the app can use its own signaling to determine when to shutdown, but what QUIC mechanism is used for shutdown?
> +the connection is closed. A negotiated shutdown might not result in exchanging
+messages that are visible to the transport.
+
+
+### Idle Timeout
+
+A connection that remains idle for longer than the idle timeout (see
+{{transport-parameter-definitions}} becomes closed. Either peer removes
+connection state if they have neither sent nor received a packet for this time.
+
+The time at which an idle timeout takes effect won't be perfectly synchronized
+on peers. Endpoints might allow for the possibility that the remote side might
+attempt to send packets before the timeout. In this case, an endpoint might
+choose to retain enough information to generate a CONNECTION_CLOSE. Endpoints
+MAY instead rely on sending Public Reset in response to packets that arrive
+after an idle timeout.
I don't think this advice is correct or adequate -- the time can be synchronized reasonably well. I would leave this subsection as is, if it needs to change in the future anyways.
> +an endpoint maintains in this case, they MAY send the exact same
+CONNECTION_CLOSE packet.
+
+Note:
+
+: This intentionally contradicts other advice in this document that recommends
+ the creation of new packet numbers for every packet. Sending new packet
+ numbers is primarily of advantage to loss recovery and congestion control,
+ which are not expected to be relevant for a closed connection. Retransmitting
+ the final packet requires less state at the server.
+
+Implementations SHOULD limit the number of CONNECTION_CLOSE messages they
+generate. For instance, an implementation could exponentially increase the
+number of packets that it receives before sending the packet containing
+CONNECTION_CLOSE. Once enough time has passed to allow a peer to receive the
+CONNECTION_CLOSE, an endpoint SHOULD discard per-connection state and MAY
The current text says idle_timeout period of time, since that's the amount of time after which we expect the peer to drop state anyways. Is there a reason to change that?
SImilarly, the current text recommends throttling responses, which is really important. I would argue for retaining that.
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- [quicwg/base-drafts] Refactor the section on conn… Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … janaiyengar
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Nick Banks
- Re: [quicwg/base-drafts] Refactor the section on … Mike Bishop
- Re: [quicwg/base-drafts] Refactor the section on … Mike Bishop
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … MikkelFJ
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Mike Bishop
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Roni Even
- Re: [quicwg/base-drafts] Refactor the section on … Roni Even
- Re: [quicwg/base-drafts] Refactor the section on … Patrick McManus
- Re: [quicwg/base-drafts] Refactor the section on … Roni Even
- Re: [quicwg/base-drafts] Refactor the section on … janaiyengar
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson
- Re: [quicwg/base-drafts] Refactor the section on … Martin Thomson