Re: [quicwg/base-drafts] Clarify section on negotiating connection IDs (#3349)

Nick Banks <notifications@github.com> Wed, 15 January 2020 19:09 UTC

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Subject: Re: [quicwg/base-drafts] Clarify section on negotiating connection IDs (#3349)
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nibanks commented on this pull request.



> -Initial packet from the server. Once a client has received an Initial packet
-from the server, it MUST discard any packet it receives with a different Source
-Connection ID.
-
-A client MUST only change the value it sends in the Destination Connection ID in
-response to the first packet of each type it receives from the server (Retry or
-Initial); a server MUST set its value based on the Initial packet.  Any
-additional changes are not permitted; if subsequent packets of those types
-include a different Source Connection ID, they MUST be discarded.  This avoids
-problems that might arise from stateless processing of multiple Initial packets
-producing different connection IDs.
-
-The connection ID can change over the lifetime of a connection, especially in
-response to connection migration ({{migration}}); see {{issue-cid}} for details.
+the SCID supplied by the server as the DCID for subsequent packets, including
+all subsequent Handshake and 0-RTT packets. This means that a client might

Why require that all subsequent Handshake packets use the same CID? It's definitely requires for Initial and 0-RTT to have consistent routing through the LB, but I haven't heard any reason to require it for handshake (taking into account possible new CIDs being received, i.e. #3348). IMO, adding extra restrictions here just complicates NEW_CONNECTION_ID handling.

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