Re: [quicwg/base-drafts] Simplify the client's PTO code by allowing the server to send a PING (#3161)

ianswett <notifications@github.com> Tue, 29 October 2019 20:22 UTC

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Date: Tue, 29 Oct 2019 20:22:57 +0000
From: ianswett <notifications@github.com>
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Subject: Re: [quicwg/base-drafts] Simplify the client's PTO code by allowing the server to send a PING (#3161)
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My concern is that the current anti-deadlock mechanism is fairly awkward and rarely needed, which makes me concerned it will be incorrectly implemented.  By sending a PING only packet, the server is essentially informing the client it has something to send, but can't send it due to the amplification limit.

The deadlock happens when the client's Initial is acknowledged, but the client doesn't receive the server's Initial, so it can't decrypt any handshake packets.  In this state, the client has nothing to send.  It can happen even if the server's first flight fits into 3 packets.  But it's expected that typically servers will bundle their ACK of the client's Initial with the server Initial, and this will be rare in practice.

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