Re: [quicwg/base-drafts] Discard 0-RTT packet state when rejected (#2300)

Kazuho Oku <notifications@github.com> Tue, 08 January 2019 05:35 UTC

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Subject: Re: [quicwg/base-drafts] Discard 0-RTT packet state when rejected (#2300)
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kazuho commented on this pull request.



> -destroyed earlier.
+When keys for an packet number space are discarded, any in-flight packets
+sent with those keys are removed from the count of bytes in flight.  Loss
+recovery state is also discarded, so no loss events will occur for any
+in-flight packets from that space(see {{discard-initial}}).  Note that it is
+expected that keys are discarded after those packets would be declared lost,
+but Initial secrets are destroyed earlier.
+
+## Discarding 0-RTT packet state
+
+When 0-RTT is rejected, all in-flight 0-RTT packets still are removed from
+the count of bytes in flight.  Loss recovery state is also discarded, so no
+loss events will occur for any in-flight 0-RTT packets.  If a server does not
+buffer out-of-order packets and accepts 0-RTT, there is a chance of declaring
+0-RTT packets lost that were actually discarded by the server, but this is
+expected to be infrequent.

Do we need to care about loss?

I ask this based on the assumption that a server will retain the 0-RTT read key for 3 PTO after obtaining 1-RTT read key.

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