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Subject: Re: [quicwg/base-drafts] max_packet_size in 0-RTT (#3447)
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@martinduke 
> I would like someone to articulate what harm is done if the server were to accept 0-RTT when the max_packet_size has decreased.

Consider the case where the original value of max_packet_size was 9000, and client sending 0-RTT packets of 9000 bytes. If the server's max_packet_size goes down to 1280 and the server accepts 0-RTT, the client would consider the 0-RTT packets it has sent to be lost. I think that would halve CWND (to 5 MTU) and we'd exit slow start. This negative impact is likely to be greater than the benefit we'd get from 0-RTT.

That said, I am not sure if I like the framing of the discussion, or the current definition of `max_packet_size`.

I think we might be conflating the maximum size of QUIC packets and the maximum size of UDP datagrams, and I might argue that what matters in reality is the size of UDP datagrams.

As `max_packet_size` is a limit at the QUIC packet level, the transport draft allows a sender to send (and therefore requires a receiver to not discard) a UDP datagram that contains multiple QUIC packets being colesced, each of those QUIC packets being as large as `max_packet_size`. A server might send a UDP datagram that is 3x of `max_packet_size` (datagram consisting of full-sized Initial, Handshake, 1-RTT packet). Once a client receives the TP, it might send a UDP datagram that is 2x of `max_packet_size` (consisting of full-sized Handshake and 1-RTT packet).

Are we fine with that? Shouldn't we better change the TP to `max_datagram_size`?

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<p><a class="user-mention" data-hovercard-type="user" data-hovercard-url="/users/martinduke/hovercard" data-octo-click="hovercard-link-click" data-octo-dimensions="link_type:self" href="https://github.com/martinduke">@martinduke</a></p>
<blockquote>
<p>I would like someone to articulate what harm is done if the server were to accept 0-RTT when the max_packet_size has decreased.</p>
</blockquote>
<p>Consider the case where the original value of max_packet_size was 9000, and client sending 0-RTT packets of 9000 bytes. If the server's max_packet_size goes down to 1280 and the server accepts 0-RTT, the client would consider the 0-RTT packets it has sent to be lost. I think that would halve CWND (to 5 MTU) and we'd exit slow start. This negative impact is likely to be greater than the benefit we'd get from 0-RTT.</p>
<p>That said, I am not sure if I like the framing of the discussion, or the current definition of <code>max_packet_size</code>.</p>
<p>I think we might be conflating the maximum size of QUIC packets and the maximum size of UDP datagrams, and I might argue that what matters in reality is the size of UDP datagrams.</p>
<p>As <code>max_packet_size</code> is a limit at the QUIC packet level, the transport draft allows a sender to send (and therefore requires a receiver to not discard) a UDP datagram that contains multiple QUIC packets being colesced, each of those QUIC packets being as large as <code>max_packet_size</code>. A server might send a UDP datagram that is 3x of <code>max_packet_size</code> (datagram consisting of full-sized Initial, Handshake, 1-RTT packet). Once a client receives the TP, it might send a UDP datagram that is 2x of <code>max_packet_size</code> (consisting of full-sized Handshake and 1-RTT packet).</p>
<p>Are we fine with that? Shouldn't we better change the TP to <code>max_datagram_size</code>?</p>

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