Re: [rtcweb] Platforms that support H264

Gili <cowwoc@bbs.darktech.org> Sat, 02 November 2013 17:42 UTC

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Date: Sat, 02 Nov 2013 13:41:47 -0400
From: Gili <cowwoc@bbs.darktech.org>
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Subject: Re: [rtcweb] Platforms that support H264
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     So... the only platform that supports H.264 natively (real-time 
encoding/decoding) is Windows 8? Any others?

Gili

On 11/2/2013 1:27 PM, Bossiel thioriguel wrote:
> @Emil
> Both Windows 8 and 7 natively contain H.264 *encoder* (Thanks for 
> Media foundation). The only issue with Windows 7 is the the encoder 
> doesn't support realtime encoding (up to 3s delay).
> You can also rely on the GPU (Cuda for Nvidia and Intel Quick Sync for 
> Intel). Nothing to install for the end-user.
> If you want reference code:
> Media Foundation (Windows OS and Intel Quick 
> Sync): https://code.google.com/p/doubango/source/browse/#svn%2Fbranches%2F2.0%2Fdoubango%2Fplugins%2FpluginWinMF
> Nvidia 
> Cuda: https://code.google.com/p/doubango/source/browse/#svn%2Fbranches%2F2.0%2Fdoubango%2Fplugins%2FpluginCUDA
>
>
>
> Le Samedi 2 novembre 2013 18h14, Emil Ivov <emcho@jitsi.org> a écrit :
> Same questions for OS X and Windows actually. Last time we checked 
> (which was also some time ago) there was no way to get the OS to 
> *encode* H.264 for you.
> --sent from my mobile
> On 2 Nov 2013 17:57, "tim panton" <tim@phonefromhere.com 
> <mailto:tim@phonefromhere.com>> wrote:
>
>
>     On 2 Nov 2013, at 15:02, Martin Thomson <martin.thomson@gmail.com
>     <mailto:martin.thomson@gmail.com>> wrote:
>
>     > On 2 November 2013 07:37, cowwoc <cowwoc@bbs.darktech.org
>     <mailto:cowwoc@bbs.darktech.org>> wrote:
>     >>    I can't think of a single platform that supports real-time H.264
>     >> encoding/decoding natively today.
>     >
>     > That's a very strange way to put the question.
>     >
>     > Let me put another spin on it, and please excuse the example...
>     >
>     > Skype runs on more platforms than you might think.  Those platforms
>     > can all support H.264 to the extent that Skype requires.
>
>     Martin, can I ask you to talk with your Skype engineering team and
>     check up on
>     the exact way that works on iOS. Last time I looked, it seemed you
>     couldn't use the
>     Apple supplied (hardware accelerated) h264 library for realtime
>     encode/decode and
>     it wasn't at all clear to me that the hardware encoder licence
>     covered any soft implementation of h264 we
>     added.
>
>     I'd like to caveat that:
>      1) it was a while ago. 2) I'm not a lawyer. 3) it was a thought
>     experiment.
>     So it would be interesting to get a current view from the trenches.
>
>     T.
>
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