Re: [tcmtf] [tsvwg] New version (v7) of TCM-TF draft

Julián Fernández-Navajas <navajas@unizar.es> Tue, 10 June 2014 11:02 UTC

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Date: Tue, 10 Jun 2014 13:01:56 +0200
From: Julián Fernández-Navajas <navajas@unizar.es>
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To: "Eggert, Lars" <lars@netapp.com>, Jose Saldana <jsaldana@unizar.es>
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Subject: Re: [tcmtf] [tsvwg] New version (v7) of TCM-TF draft
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Hello Lars,

I send you some publications that quantify the benefits (in terms of 
bandwidth) and drawbacks (in terms of latency and loss).

VoIP: this paper evaluates the bandwidth savings and also the influence 
of multiplexing on VoIP subjective quality (using ITU's E-Model):

/"Evaluating the Influence of Multiplexing Schemes and Buffer 
Implementation on Perceived VoIP Conversation Quality 
<http://diec.unizar.es/%7Ejsaldana/personal/computer_networks_2012_in_proc.pdf>,"/Computer 
Networks 
<http://www.journals.elsevier.com/computer-networks/>(Elsevier), Volume 
56, Issue 7, Pages 1893-1919, May2012.doi 
<http://dx.doi.org/10.1016/j.comnet.2012.02.004>__10.1016/j.comnet.2012.02.004

<http://dx.doi.org/10.1016/j.comnet.2012.02.004>

Online games: This paper also calculates bandwidth 
savings:<http://dx.doi.org/10.1016/j.comnet.2012.02.004>

/_First Person Shooters: Can a Smarter Network Save Bandwidth without 
Annoying the Players?_,"IEEE Communications Magazine,vol. 49, no.11, pp. 
190-198,November 2011. 
doi:_10.1109/MCOM.2011.6069728_<http://dx.doi.org/10.1016/j.comnet.2012.02.004>/

<http://dx.doi.org/10.1109/MCOM.2011.6069728>

And this one is focused on the effect on subjective quality (using a 
subjective quality estimator for a FPS 
game):<http://dx.doi.org/10.1109/MCOM.2011.6069728>

/"Online FPS Games: Effect of Router Buffer and Multiplexing Techniques 
on Subjective Quality Estimators,"_Multimedia Tools and Applications_, 
Springer._doi__10.1007/s11042-012-1309-4_<http://dx.doi.org/10.1109/MCOM.2011.6069728>/

<http://dx.doi.org/10.1007/s11042-012-1309-4>

Regards

Julián


  El 10/06/2014 10:59, Eggert, Lars escribió:
> Hi,
>
> are there any measurements or simulations that would quantify the benefits (in terms of bandwidth) and drawbacks (in terms of latency)?
>
> Lars