Re: [vmeet] IETF Island in Second Life
"John Buford" <buford@samrg.org> Fri, 22 January 2010 18:46 UTC
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From: John Buford <buford@samrg.org>
To: 'Lisa Dusseault' <lisa.dusseault@gmail.com>, 'Henning Schulzrinne' <hgs@cs.columbia.edu>
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Date: Fri, 22 Jan 2010 13:46:31 -0500
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Cc: vmeet@ietf.org
Subject: Re: [vmeet] IETF Island in Second Life
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One potential advantage of meetings in virtual worlds leverages the spatial audio capability supported there. For example, side conversations during a meeting can be achieved in a natural fashion by having the conversants move slightly away from the principal meeting location. John -----Original Message----- From: Lisa Dusseault [mailto:lisa.dusseault@gmail.com] Sent: Tuesday, January 19, 2010 11:04 PM To: Henning Schulzrinne Cc: John Buford; vmeet@ietf.org Subject: Re: [vmeet] IETF Island in Second Life On Tue, Jan 19, 2010 at 6:20 PM, Henning Schulzrinne <hgs@cs.columbia.edu> wrote: > Not having done much in SL, I'm curious what you see as the principal advantages compared to more boring tools like GoToMeeting and WebEx. Was interaction easier and, if so, how? This is one of those "works for me" things: not speaking for anybody else, but I'm easily distracted. I knit during many meetings so my mind doesn't wander. SL provides some of the same advantages but more directly related to what's going on: viewing the avatars keeps my focus on the proceedings, almost as much as real life and much more so than a voice-only call. This surprised me when I experienced it, and I was also surprised that having meetings with a brass robot (my boss) and a nautilus shell (my colleague) was interesting rather than distracting. YMMV. I just wonder how many social responses are triggered by sight as well as sound. Is it a general human trait that it helps us listen to have something to look at that represents the speaker? How much does it help if we can look at a face instead of a non-mammalian avatar or image? How much does it help if the visual focus is animated along with the voice? Would a smiling cartoon avatar in a meeting foster cooperation compared to a frowny cartoon avatar? Does this effect strengthen with increased avatar realism or not? I'm not the person to study these things, but I read the studies avidly in between working on the technology. > Did the meeting feel more productive? Beyond seeing some avatars, what capabilities were used? None as yet; next time we try this we're going to try a slide presenter in-world. I've been in other meetings with slide presenters or shared video and that's been an aid, though so far no better than real life (just cheaper). > > Can somebody dial in by phone or is this headset-only? Yes you can dial into a group by phone, although I believe that's not a feature available to all groups just yet. The dial-an-avatar feature only recently got added (for $: https://blogs.secondlife.com/community/features/blog/2009/08/19/bye-bye-beta -avaline-dial-an-avatar-is-now-available-to-all-avatars) The voice stuff is SIP by the way :) Lisa
- [vmeet] IETF Island in Second Life Lisa Dusseault
- Re: [vmeet] IETF Island in Second Life John Buford
- Re: [vmeet] IETF Island in Second Life Lisa Dusseault
- Re: [vmeet] IETF Island in Second Life Henning Schulzrinne
- Re: [vmeet] IETF Island in Second Life Marc Manthey
- Re: [vmeet] IETF Island in Second Life Lisa Dusseault
- Re: [vmeet] IETF Island in Second Life Dave CROCKER
- Re: [vmeet] IETF Island in Second Life John Buford