Re: [vmeet] IETF Island in Second Life

Henning Schulzrinne <> Wed, 20 January 2010 02:21 UTC

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Subject: Re: [vmeet] IETF Island in Second Life
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Not having done much in SL, I'm curious what you see as the principal advantages compared to more boring tools like GoToMeeting and WebEx. Was interaction easier and, if so, how? Did the meeting feel more productive? Beyond seeing some avatars, what capabilities were used?

Can somebody dial in by phone or is this headset-only?


On Jan 19, 2010, at 6:45 PM, Lisa Dusseault wrote:

> On Tue, Jan 19, 2010 at 3:15 PM, John Buford <> wrote:
>> Sounds quite interesting.
>> How long did it take to get all the IESG participants
>> set up in the meeting once they got into SL?
> It varied.  we had bandwidth problems from our UK participants, one
> made it work by reducing the visual detail thus releasing bandwidth
> for audio,  but the other had to dial in after spending some time
> tweaking preferences.   Everybody sorted out how they were going to
> participate in advance, so the meeting itself did not start late.
>> Can large 3D spaces with large numbers of participants
>> be accommodated from an audio and presentation materials
>> standpoint?
> A region maxes out at 40 people, so while the IESG met comfortably in
> one room, there's a numeric barrier there.   That barrier can be
> surmounted in a way by holding a meeting around the intersection of 4
> regions, upping the limit to 160 people.  We routinely have meetings
> with more than 40 people in areas setup that way.
> Audio works great for meetings of 2 to 20+, provided that everybody
> has the bandwidth and the hardware (headsets are really important, as
> with tools like Skype, to avoid mic/speaker feedback).  The
> presentation material support depends on what is bought or built to
> show presentations, there are "virtual" businesses that sell various
> tools to assist in presentations and meetings.  I saw one yesterday
> that sold a presentation board that pulled in Google Presentation
> files from the Web.
> For example, how would a virtual auditorium
>> work in SL?
> There are a number of examples.
> auditorium perched in
> open air on a promontory
> a
> business-appropriate glass auditorium
> : where the SL Linux
> User Group meets on a platform in a small parcel
> an
> amphitheater split in two regions, part of Montclair State University
> in world
> One thing I can guarantee is we haven't seen more than the barest
> beginnings of this process, the figuring out of how to do effective
> collaboration in immersive spaces.  I am personally quite excited to
> be part of this :)
> Lisa
>> John
>> -----Original Message-----
>> From: [] On Behalf Of
>> Lisa Dusseault
>> Sent: Tuesday, January 19, 2010 5:55 PM
>> To:
>> Subject: [vmeet] IETF Island in Second Life
>> Hi,
>> Is anybody interested in virtual reality meetings?  I now work for Linden
>> Lab, creators of Second Life.  Among the many other things that go on in SL,
>> one can run effective meetings thanks to the stereo voice conferencing
>> support and aid of props such as slideshow boards.
>> The IESG held its first informal "telechat" in Second Life (SL) last
>> Thursday, and here's a snapshot
>> (  The venue
>> is "IETF Island", which Linden Lab is hosting on behalf of the IETF and I'm
>> the region administrator.  IETF people are welcome to use the location (or
>> anywhere else you like in SL) for conversations.  If you know me IRL (In
>> Real Life), or need setup/permission help with IETF Island, feel free to
>> ping me in SL where I'm "Rue Linden".
>> I also created a Second Life group called "IETF" which is free to
>> join.   I'm not entirely sure what its long-term role will be, it may
>> be too unwieldy to have a group for all IETFers to chat in-world.
>> What do vmeet participants think of this alternative? has anybody already
>> tried it?
>> Lisa
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