Re: [vwrap] Status and future of the VWRAP working group
Dzonatas Sol <dzonatas@gmail.com> Wed, 30 March 2011 00:29 UTC
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Date: Tue, 29 Mar 2011 17:30:22 -0700
From: Dzonatas Sol <dzonatas@gmail.com>
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To: Izzy Alanis <izzyalanis@gmail.com>
References: <AANLkTim=tpngqs8gt=sjCeOQgtUATVRXXKe11qUaNJFw@mail.gmail.com> <956AEC85-F919-4C64-96BA-277B620CAB18@gmail.com> <AANLkTimLHwMb9u5Ok-44-JgHaL_EydeSHyHUQybvNpMp@mail.gmail.com> <20110326135320.GC29908@alinoe.com> <AANLkTin=9a35pzm9QkGt6v5PgWAgsqomkYCBG8eSa4Xg@mail.gmail.com> <AANLkTinp2+skkPP0L1sWtTn1-OU=Q6_YXk_W1+QdL-8Q@mail.gmail.com> <AANLkTin25vWxk9Wd1U3ne_4DedU4Cz5JhMHTzt9gDyfA@mail.gmail.com> <AANLkTimM=ERx_WctgAzHhgm_GE_cVYM0j6FXp6xMthds@mail.gmail.com> <AANLkTi=aghMKoOusjwbC7wyh=kzZwEY7a3_VCiw93ZYB@mail.gmail.com> <4D911618.7060706@gmail.com> <AANLkTikWoUrXCNZ9QV6icHh-Zeas+xu2VAGkqD4mxwWx@mail.gmail.com> <4646639E08F58B42836FAC24C94624DD92FDE5FEC5@GVW0433EXB.americas.hpqcorp.net> <AANLkTin1e=Q6NWOSkNPG+aTNpvmoDvd=OEzs4XiHtUpd@mail.gmail.com> <AANLkTikA7Vd+0kcxU3GOZWtXGirz0-p0cAPjH-U-1F-i@mail.gmail.com> <AANLkTingVDC04gGhFh2JRr-U9QU9bP0QAZWPThKHAAn6@mail.gmail.com> <AANLkTinrBo7=fynaqCtKqnm+UQXoy7X+NwZvvBcUUzVG@mail.gmail.com>
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Cc: vwrap@ietf.org
Subject: Re: [vwrap] Status and future of the VWRAP working group
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Especially since this is the Virtual World Region-Agent Protocol, I'm wondering where is "full" and "service level" in the region/agent dissection. Izzy Alanis wrote: > So, I'm still trying to understand your sentence: > >> no amount of fudging about "service level interoperability" is going to overcome the lack of VW interoperability as a user would understand it. >> > Certainly, a small amount of service level interop would go a long way > to overcome VW interoperability. > > In your mind, how does service level interop *not* lead to "VW > Interoperability"? This whole argument between service level interop > and 'full' interop eludes me. > > > On Tue, Mar 29, 2011 at 12:06 PM, Morgaine > <morgaine.dinova@googlemail.com> wrote: > >> Izzy, it's truly simple, and I see that you understand it.� You have listed >> a number of possible restrictions or constraints that could be applied to >> limit or modify interop between worlds, but your list of questions is only >> meaningful because you already understand what interop between virtual >> worlds means at its most open and powerful. >> >> You are there already in your understanding! :-) >> >> When our protocols support such interoperation between virtual worlds, >> restrictions can of course be placed on that interoperation by world >> providers, just like an email service provider can place restrictions on who >> can access their service, where people can send emails, the kinds of content >> permitted, and so on.� It's totally normal for services on the Internet to >> apply their own restrictions, and it would be no different for interoperable >> VWs. >> >> Likewise for us, we know what interoperation between virtual worlds means in >> concept (I described it in simple user language in my previous email), but >> any individual deployment might reduce or limit that based on local policy. >> It's not up to us to mandate local policy, but it is up to us to create a >> protocol that provides interoperation between virtual worlds so that it's >> available for those worlds that do want to interoperate. >> >> >> Morgaine. >> >> >> >> >> ============================ >> >> On Tue, Mar 29, 2011 at 4:46 PM, Izzy Alanis <izzyalanis@gmail.com> wrote: >> >>> I'll second Mike's comment: I don�t know what it mean to have virtual >>> world interop personally. >>> >>> Do I have to be able to teleport from one world to the next within the >>> same viewer to qualify as "interop"? Or would it be OK if I was able >>> to log in using different viewers/clients as long as my 'identity' was >>> maintained? What if I had to have separate identities between virtual >>> worlds, but could still access my bank of assets? What if I could >>> maintain the concept of "identity" but not transfer assets/use a >>> particular asset service? What if I couldn't access my assets from a >>> particular asset service in a particular virtual world due to policy >>> reasons (e.g. virtual world "A" doesn't like asset service provider >>> "B")? >>> >>> �- Izzy >>> >>> On Tue, Mar 29, 2011 at 11:37 AM, Morgaine >>> <morgaine.dinova@googlemail.com> wrote: >>> >>>> On Tue, Mar 29, 2011 at 1:54 PM, Dickson, Mike (ISS Software) >>>> <mike.dickson@hp.com> wrote: >>>> >>>>> Right, so we do need to standardize �Service Level Interop�.� As has >>>>> been >>>>> pointed out its concrete enough you can actually do it and it would >>>>> allow >>>>> the assembly of virtual worlds based upon it. >>>>> >>>> I think you misunderstood the point that I wrote, since you concluded >>>> the >>>> opposite.� No, it does not follow that we need to standardize "service >>>> level >>>> interop", because that does not give us interoperation between virtual >>>> worlds.� It only allows us to standardize (as you correctly state) the >>>> "assembly of virtual worlds", one world at a time, instead of >>>> standardizing >>>> their interoperation.� We don't need to standardize how VWs are >>>> assembled, >>>> it's not even our remit to do that because that's up to each provider. >>>> >>>> >>>>> I don�t know what it mean to have virtual world interop personally. >>>>> >>>> Why?� It's very easy to understand, and I would guess that every VW user >>>> today who is using two or more virtual worlds like (say) OSgrid and >>>> InWorldz >>>> can probably describe it very eloquently.� I'll just repaste how I >>>> described >>>> it yesterday: >>>> >>>> >>>>> We either have interoperability between worlds, in which an inhabitant >>>>> can >>>>> travel from one world to another and take their avatar and/or >>>>> possessions >>>>> with them, or else we don't have that.� It's black and white, and no >>>>> amount >>>>> of fudging about "service level interoperability" is going to overcome >>>>> the >>>>> lack of VW interoperability as a user would understand it. >>>>> >>>> Interoperability between VWs is truly a simple concept, and users are >>>> asking >>>> for it continually and woeing its absence daily.� Its lack is so clear >>>> and >>>> self-evident and annoying that people even write export-import programs >>>> to >>>> try to alleviate the user "suffering" through its absence.� Frankly, >>>> professing not to understand what it means is very bizarre.� All I can >>>> suggest is, I'll try to clarify it further for you if you still don't >>>> understand what it means. >>>> >>>> >>>> Morgaine. >>>> >>>> >>>> >>>> >>>> >>>> =========================== >>>> >>>> On Tue, Mar 29, 2011 at 1:54 PM, Dickson, Mike (ISS Software) >>>> <mike.dickson@hp.com> wrote: >>>> >>>>> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf >>>>> Of >>>>> Morgaine >>>>> Sent: Monday, March 28, 2011 8:01 PM >>>>> To: vwrap@ietf.org >>>>> >>>>> Subject: Re: [vwrap] Status and future of the VWRAP working group >>>>> >>>>> >>>>> >>>>> Responding to two posts: >>>>> >>>>> On Tue, Mar 29, 2011 at 12:13 AM, Dzonatas Sol <dzonatas@gmail.com> >>>>> wrote: >>>>> >>>>> If you want service only, I think there is code implemented already. >>>>> >>>>> Exactly as Dzonatas says.� We don't need to work on protocols for >>>>> internal >>>>> use by separate, isolated world services.� We have those already.� The >>>>> ingredient that is mostly missing from the Virtual World arena is >>>>> interoperability between such services, and that is the goal that has >>>>> sparked extremely wide interest. >>>>> >>>>> Right, so we do need to standardize �Service Level Interop�.� As has >>>>> been >>>>> pointed out its concrete enough you can actually do it and it would >>>>> allow >>>>> the assembly of virtual worlds based upon it.�� The point that some of >>>>> this >>>>> exists is a good one, there�s some existing practice and knowledge that >>>>> can >>>>> be leveraged. >>>>> >>>>> On Tue, Mar 29, 2011 at 12:15 AM, Boroondas Gupte >>>>> <sllists@boroon.dasgupta.ch> wrote: >>>>> >>>>> d. interoperability between (instances of) any two virtual world >>>>> systems >>>>> conforming to the (to be defined) VWRAP standard. >>>>> >>>>> Exactly as Boroondas says.� Indeed, that is the interoperability goal >>>>> sought by the majority of contributors here over the years, so this is >>>>> nothing new. It's the feature that virtual worlds don't yet have, and >>>>> that's >>>>> why it's worthwhile to work on it. >>>>> >>>>> Again, this is sensible and it�s achieved via the �standard services� >>>>> defined above.� I don�t know what it mean to have virtual world interop >>>>> personally.� It�s a nice ideal but in practice differences in policy, >>>>> technology, etc, make it practically impossible to specify given the >>>>> current >>>>> state of �affairs.� ��We can�t even agree on a the data description >>>>> protocol >>>>> let alone how to handle policy across VW systems. �And that extends >>>>> past >>>>> business policy into technical issues like: if an �object� �is scripted >>>>> how >>>>> does that transfer to another VW. Who allocates the script resources. >>>>> And >>>>> of course there�s also creator�s rights vs. owner�s rights.� The list >>>>> is >>>>> extremely long and we can�t even agree on how services should talk and >>>>> which >>>>> there should be in a standard way. >>>>> >>>>> >>>>> >>>>> IMO, the effort should focus on Service Level interoperability and the >>>>> definition of a few fundamental building block services: i.e user >>>>> service, >>>>> inventory service, asset service.� I�d leave the simulator piece off >>>>> for >>>>> now.� If we get those right you can start to share user information >>>>> between >>>>> �virtual worlds�, locate and access inventory and define an objects >>>>> characteristics inside a simulator.� And the simulator piece can evolve >>>>> until its ready to be standardized. >>>>> >>>>> Mike >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> vwrap mailing list >>>> vwrap@ietf.org >>>> https://www.ietf.org/mailman/listinfo/vwrap >>>> >>>> >>>> >> > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap > > -- --- https://twitter.com/Dzonatas_Sol --- Web Development, Software Engineering, Virtual Reality, Consultant
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- [vwrap] Status and future of the VWRAP working gr… Katherine Mancuso
- [vwrap] Status and future of the VWRAP working gr… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Cristina Videira Lopes
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Fleep Tuque
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Mark Bannon
- Re: [vwrap] Status and future of the VWRAP workin… peter host
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Peter Saint-Andre
- Re: [vwrap] Status and future of the VWRAP workin… Peter Saint-Andre
- Re: [vwrap] Status and future of the VWRAP workin… Patnad Babii
- Re: [vwrap] Status and future of the VWRAP workin… Lawson English
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Fleep Tuque
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- [vwrap] Relevant panel at the IEFT: the role of s… Cristina Videira Lopes
- Re: [vwrap] Status and future of the VWRAP workin… Peter Saint-Andre
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Nexii Malthus
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Patnad Babii
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… mysticaldemina
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Fleep Tuque
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Boroondas Gupte
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Boroondas Gupte
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Dickson, Mike (ISS Software)
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick