Re: [vwrap] [wvrap] Simulation consistency

Dzonatas Sol <dzonatas@gmail.com> Sun, 03 April 2011 20:06 UTC

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Date: Sun, 03 Apr 2011 13:08:57 -0700
From: Dzonatas Sol <dzonatas@gmail.com>
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To: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [vwrap] [wvrap] Simulation consistency
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As stated, "it didn't happen." The concepts and ideas are still iconic 
natured and useful as such. It's iconic usefulness as like that of 
infinite tense that all English teachers want their students to write in 
& with figure-of-speech, its the wrong way. That is the nature of 
English infinite tense. All other tenses are correct, and teachers 
expect you to "correct" infinite tense, yet they don't teach that. 
That's the basis of sentience. Infinite tense is logically always in error.

Now with that in mind, "we" did not misunderstand the issues. Don't 
blame others until you look in the mirror more. What makes sense to you 
doesn't guarantee it makes sense to everybody else. The "graphic form" 
does not denote sense to visual people! Don't assume this! Like I said, 
visual people need complete ideas. Visual people don't remember 
dictionary definitions as much as auditory people don't remember graphic 
notations. It's because 60% of the people are auditory (they remember 
active speech) they are at constant battle with themselves in attempts 
to help the other 40% everywhere they don't need help -- is why there is 
ANY miscomprehension.

Visual people find it completely dumb idea to have dictionaries full 
words that have any prefixes or suffixes, as that is wasted resources. 
Only the root words with possible prefixes and suffixes are of need. The 
reason why they don't exist this way is because of "figure-of-speech" 
and proof of that 60%. Unless you are somehow smarter than the best and 
the brightest, I doubt you can solely point out bad ideas such as 
dictionaries that list every combination of root words with every 
possible suffix and prefix individually such that basically kills us off 
slowly with lack of symbiotic flow due to trees used for the numerous 
pages published as scholarly works. It's a killing.


Morgaine wrote:
> I'm afraid you misunderstand the issue, Dzonatas.  I'll add a bit of 
> background.
>
> This has nothing to do with visual versus graphical presentation.  I'm 
> a big fan of both, and like yourself I think spatially most of the 
> time about architectures, which is a graphic form.  Likewise, it has 
> nothing to do with accessibility whatsoever, of which I've been a very 
> enthusiastic proponent in Second Life for many years.
>
> The only thing with which the "domain" argument is concerned is 
> whether the concept reflects something useful in VWRAP that we can 
> observe, query, interact with, or design a protocol around.  The 
> answer is "No" on all these counts for "Agent Domain" in VWRAP, 
> because it refers to a concept in OGP that denied interop, and it does 
> not apply to us.
>
> As a result, far from helping anyone to understand the VWRAP 
> architecture, all it does is increase the amount of confusion 
> surrounding VWRAP, because it does not reflect anything useful about 
> what we are trying to implement.
>
> The nearest we get in VWRAP to something that might have been 
> conceived originally as the "Agent Domain" in OGP is roughly "The set 
> of places and items and resources that this world will permit an agent 
> to visit or interact with ", which is approximately the same thing as 
> saying "the closed walled garden".  It is a singularly 
> counter-productive concept for a group that has the important goal of 
> achieving interop between worlds.
>
> So no, it's not helpful, either visually or otherwise.  The term is 
> just another obstacle on the road to VW interop.  That OGP whiteboard 
> never had other fluffy clouds on it labeled "Virtual world B", 
> "Virtual world C", and so on.  The concept of interop between worlds 
> was denied, because Agent Domain controlled access to Region Domains, 
> and so nothing outside AD+RD existed in OGP.
>
> But we are not designing OGP, we are designing VWRAP, a set of 
> protocols that embraces interoperation between worlds as well.  That 
> is why the Agent Domain does not exist as a useful concept in this 
> work.  It elevates world closure, negates interoperation, and does not 
> even admit other worlds into the picture, because Agent Domain is 
> defined to exclude them.
>
> It's a very bad idea, both in text and as fluffy clouds.
>
>
> Morgaine.

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