[vwrap] Assets & Avatar space

Dzonatas Sol <dzonatas@gmail.com> Sat, 09 April 2011 16:16 UTC

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Date: Sat, 09 Apr 2011 09:19:34 -0700
From: Dzonatas Sol <dzonatas@gmail.com>
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Subject: [vwrap] Assets & Avatar space
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One thing to keep in mind is that ultimately it is the avatar and not 
the region that has the rights to wear whatever the user chooses the 
avatar to wear. Of course, it is not implemented that way right now 
since the grid overrides it all by default.

It may be simpler in the future to think of only physical and phantom 
data being sent to the grid and the local-region/local-simulator knows 
all other details the grid doesn't need to know. I think where this has 
comprehensively failed earlier by avoidance of middle-ware, as it 
appears that way. Assets are not quite split between physical data and 
everything else.

Let me know if I need to give more detail for above.

In particular, futurewise, avatar space (or space around the avatar) 
should be completely owned by the avatar in order to make sure 
consistent simulation occurs and there is no "can I wear these clothes 
before and after teleport" type questions. The answer should always be 
yes with only appropriate exceptions (adult/pg, battle sims/script 
limits, rpg, etc). This is, by the way, the dumb childish banning deal 
from... you know... and any further physics prediction makes it obvious 
what some want to avoid per their personal-agenda/biz-agenda rather than 
what's best for the avatar/user-experience. They cried the sky is 
falling (not in public) with loss of $$$ if it happens, and never 
considered the facts over the paranoid despair,  and called everybody 
stupid for any presentation of this. Obviously, a pinning point.

Seriously (& professionally), when you put on your clothes in the 
morning do you ever get faced with someone that says "hay you can't do 
that! Your stupid because our business down the road will lose $$$ if 
you let others see your clothes! You must wear what we allow you to 
wear! And we know you are going to walk down that road!"

All other disagreements of ability to render the clothes falls-back to 
the default conditioners and refineries (i.e. collada). That being it is 
the local-renderer that really displays the avatar, and the abilities to 
render the avatar is appropriately the onus of the viewer technology, 
not the grid technology. The viewer can display a lower-rez OBJ, refined 
from the collada file, rather than a higher rez format. (Of course, not 
all assets are collada, yet I have to remind someone of this as 
futurewise and ideal-consideration/from-use-case before another endless...).