Re: [vwrap] one question

Jonathan Freedman <jef@openmetaverse.org> Thu, 23 September 2010 01:54 UTC

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Date: Wed, 22 Sep 2010 21:55:16 -0400
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From: Jonathan Freedman <jef@openmetaverse.org>
To: lopes@ics.uci.edu
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Subject: Re: [vwrap] one question
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Hello,

I would go with a resounding 'yes'. While the language needs some work, the
protocols as they are defined today should be implementable in anything that
provides support for 'web services' (in the most generic sense of the term).
I think modern browsers are arguably at this level today.

Regards,

Jonathan

On Wed, Sep 22, 2010 at 9:47 PM, Cristina Videira Lopes
<lopes@ics.uci.edu>wrote;wrote:

> Let me summarize my main puzzlement with the drafts, and with some of the
> things stated here, with one very simple yes/no question that, hopefully,
> the group will get to a consensus in no time:
>
> I have a student starting to work on a JavaScript+HTML5 viewer for
> brain-dead-simple, multi-user, OpenSimulator-served scenes. I can do that
> very easily with OpenSim, since the client protocol is a plugin. Is VWRAP
> set up to develop protocols for interoperability between virtual worlds
> that, like these ones, use the web browser as the client?
> a) Yes
> b) No
>
> People's answers?
>
> _______________________________________________
> vwrap mailing list
> vwrap@ietf.org
> https://www.ietf.org/mailman/listinfo/vwrap
>



-- 
Jonathan Freedman
President
Open Metaverse Foundation
+1 (514) 582-1533