Re: [vwrap] informal description of the DSD interface description language
Dzonatas Sol <dzonatas@gmail.com> Tue, 05 April 2011 20:07 UTC
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Date: Tue, 05 Apr 2011 13:09:49 -0700
From: Dzonatas Sol <dzonatas@gmail.com>
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Cc: vwrap@ietf.org, Meadhbh Hamrick <ohmeadhbh@gmail.com>
Subject: Re: [vwrap] informal description of the DSD interface description language
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Further, I wanted to give more details about mime-parts used in instead of LLSD array for combined formats. To describe mime-parts seems like an overdose: xml-org-ietf-vwrap-* where * becomes the public resource. Need to uncompress the overall idea we're stuck at here. Mime-parts seems ideal for keep-alive and long-poll while LLSD arrays seem ideal otherwise. Dzonatas Sol wrote: > Let me reformat... there were extra chars (processed): > > Re: "bust mode" or "combined" > > See the syntax I used here: > http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/SNOW-375_Resources/Asset > > > I used the the curly brackets {} with ellipses to show what kind of > data can be combine as an array in LLSD. Here note that the UUID moves > from the RESOURCE into the array as the individual items are combined, > such that indivual requests for: > > /Asset/Notecard/00000000-0000-0000-0000-000000000001 > /Asset/Notecard/00000000-0000-0000-0000-000000000002 > /Asset/Notecard/00000000-0000-0000-0000-000000000003 > /Asset/Notecard/00000000-0000-0000-0000-000000000004 > > become > > /Asset/Notecard/s > { > 00000000-0000-0000-0000-000000000001, > 00000000-0000-0000-0000-000000000002, > 00000000-0000-0000-0000-000000000003, > 00000000-0000-0000-0000-000000000004 > } > > The combined reply may look like: > > /Asset/Notecard/s > { > 00000000-0000-0000-0000-000000000001, { asset-data... } > 00000000-0000-0000-0000-000000000002, { asset-data... } > 00000000-0000-0000-0000-000000000003, { asset-data... } > 00000000-0000-0000-0000-000000000004 { asset-data... } > } > > Handling assets not immediately available are easy, I just stick the > individual response codes in the array instead of expect it as an > httpcode. > > Dzonatas Sol wrote: >> >> Dzonatas Sol wrote: >>> There are two(/three) significant touches I made: >>> >>> First, burst mode. Already as people upgrade to capabilities rather >>> than the older UDP style we can see they complain about bottlenecks >>> due to individual requests being made. This is more of fault of the >>> implementators not doing full ReST rather than the limits of >>> capabilities. I denote "burst mode" to make sure full ReST is being >>> implemented. This is where RESOURCES & INTERFACES keep the very >>> basic object oriented message paradigm. Then capabilities then can >>> become used for specific individual queries to combined multiple >>> resource queries. This alleviates the individual connections per >>> item into the non-issue bit-bucket. The only new issue with "burst >>> mode" is limits on how many items can be combined (length of overall >>> body and parts). >>> >>> Second, public resources. The significance I put on "resources" is >>> that these are the public names being referred to for any such >>> related message and/or method. Already implemented are the private >>> version of these resources. Maybe there needs to be some syntax to >>> note that the resources appear as something else under specific >>> conditions. The current private URIs are just a digest of given >>> capabilities present (used by lookup tables). Internally, only the >>> public resources are of need, yet the private URI may contain >>> something in regards to the basic object oriented message paradigm. >>> It's not that complicated once one separates the ReST paradigm from >>> HTTP methods and implements the full ReST paradigm internally. When >>> the implementator relies on HTTP as the queue, then they don't have >>> a true ReST paradigm, only something compatible (for quick >>> implementation). >>> >>> Third, private resources, as above and already implemented by LL >>> (stateless). We haven't got into stateful tranfer connections. >>> *sigh* These would be ideal for the keep-alive, long-poll, and bust >>> mode options. >>> >>> >>> Dzonatas Sol wrote: >>>> Some notes... in line... >>>> >>>> Meadhbh Hamrick wrote: >>>>> hey peeps, it shouldn't be shocking to anyone i'm not a big fan of >>>>> lentczner's "little" interface description language, llidl. while >>>>> it can be argued it's "condensed" format is easy enough to use, >>>>> once mastered, i prefer something mildly more expressive. when i >>>>> was working on the last version of the LLSD draft, i solicited >>>>> comments from several implementers inside and outside Linden, and >>>>> they all said the same thing: "LLIDL is cool enough, but it looks >>>>> like line noise if you don't know what you're looking at." >>>>> >>>>> i came up with the following interface description language to >>>>> address the "looks like line noise" critique. this is the IDL >>>>> that's going in the DSD draft, since that's what we're using at >>>>> sl8.us <http://sl8.us> and various sensor projects that are using >>>>> DSD. i'm assuming you've read and understand the LLIDL section of >>>>> the most recent type system draft. >>>>> >>>>> again, i have no idea if this will be relevant since no one's >>>>> stepped up to be an document author for future revisions of this >>>>> group's docs or an editor to re-draft a new charter. but on the >>>>> off chance people do this and still want to work on the type >>>>> system, these are the changes recommended by several LLIDL users >>>>> and implementers. >>>> >>>> Be sure to see review these to see how I based off LLIDL: >>>> http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/SNOW-375#Queries_.26_Type_System >>>> >>>> http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/SNOW-375_Resources/Asset >>>> >>>> http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/SNOW-375_Resources/Interface >>>> >>>> (and others there) >>>> >>>> Note that I used more of what is in regards to ReST than only LLIDL. >>>> >>>>> >>>>> *item 0 : disentangling resources from interfaces.* >>>>> >>>>> LLIDL sort of conflated a resource (something to be accessed) with >>>>> the method of accessing it. there was no way to "officially" >>>>> define a "resource" independent of the semantics to access it. DSD >>>>> says that RESOURCEs are just data definitions. INTERFACEs define >>>>> how they're used. >>>> >>>> As I see "resource", it manly is untranslated to any particalar >>>> implementation. Some still think there is an obvious implementation >>>> due to common resources being used by HTTP. I think you have some >>>> like C#'s interface in mind? >>>> >>>> >>>>> >>>>> *item 1 : say good-bye to the di-graphs.* >>>>> >>>>> several people noted that LLIDL, at first glance, looks like line >>>>> noise. this is because of the use of digraphs to represent >>>>> messaging semantics. cast your memory back to the LLIDL resource >>>>> description for the seed cap: >>>>> >>>>> %% seed >>>>> -> { capabilities: [ string, ... ] } >>>>> <- { capabilities: { $: uri } } >>>>> >>>>> >>>>> the '%%' digraph means 'start of resource description'. the '->' >>>>> means 'this is what i'm going to send you' and the '<-' digraph >>>>> means 'i expect you to send me this back'. >>>>> >>>>> instead of digraphs, the DSD resource description language uses >>>>> the keyword "RESOURCE" to begin a resource. it also terminates the >>>>> resource definition with a semi colon. so a resource declaration >>>>> would look something like this: >>>>> >>>>> RESOURCE <resource name> [resource definition] ; >>>>> >>>>> resource DEFINITIONs look more or less like they used to. for >>>>> example, here's a RESOURCE definition for a typical error response: >>>>> >>>>> # Resource description for a typical error resource >>>>> RESOURCE error_simple { >>>>> success : false, # clients check the success element to >>>>> see if there was an error >>>>> errno : integer, # this is a numeric code representing >>>>> the error >>>>> error : string, # this is a text description of the >>>>> error >>>>> description : uri # this is a URL that points to a HTML >>>>> web page describing the error >>>>> }; >>>>> >>>> >>>> Think we discussed this before, which I said wasn't much of the >>>> worry since the what is pivotal is more significant. That said, >>>> however, be sure to keep in mind that anything like digraphs make >>>> it easier to use non-English only keywords. >>>> >>>> We seem to agree in structure. >>>> >>>> >>>> >>>>> >>>>> *item 2 : the use of type literals instead of type names* >>>>> >>>>> in the example above, we used 'false' instead of 'boolean' as the >>>>> type definition for the 'success' element of the error resource. >>>>> DSD resource definitions can use type literals to imply that the >>>>> element should exist, and should have a specific value. so if you >>>>> wanted to define a resource that represented the origin of a 3d >>>>> space, you could use: >>>>> >>>>> # Point in a 3D rectangular space RESOURCE cartesian_point [ >>>>> real, # x coordinate >>>>> real, # y coordinate >>>>> real # z coordinate >>>>> ]; >>>>> >>>>> # Origin of a rectangular (cartesian) space >>>>> RESOURCE cartesian_origin [ 0.0, 0.0, 0.0 ]; >>>>> >>>> >>>> Good idea, I'm just not quite sure if it is so obvious in practice. >>>> >>>> >>>>> >>>>> *item 3 : type specifiers use the same names as the elements >>>>> inside the XML serialization.* >>>>> >>>>> instead of using "int", we use "integer." ditto for other types. >>>>> so the resource definition. here's a resource definition for >>>>> something with an integer in it: >>>>> >>>>> # Random resource definition of a map with an integer in it >>>>> RESOURCE whatever { >>>>> element : integer >>>>> }; >>>>> >>>> >>>> This is made obvious by the default use of LLSD, still. Notice >>>> SNOW-375 I did have a few extras for optional fields and >>>> proprietary fields. We know they are there, but probably won't have >>>> an public definition of such structures. Guess we need that tidbit >>>> formalized. >>>> >>>> >>>>> >>>>> *item 4 : DSD variant declarations don't suck for beginners* >>>>> >>>>> i always thought repeated '&' definitions to denote variants was >>>>> sort of snobbish. it makes sense to peeps who've sat through >>>>> classes on regular grammars and ABNF, but i wouldn't mind it too >>>>> much if someone with a basic understanding of procedural coding >>>>> could understand what was going on. so i came up with the VARIANT >>>>> keyword. it looks like this: >>>>> >>>>> VARIANT <variant-name> : <variant-type> { <variants> } >>>>> >>>>> so here's an example: >>>>> >>>>> # Enhanced Error resource >>>>> >>>>> RESOURCE error_enhanced VARIANT error_type : string { >>>>> 'number' : { >>>>> success : false, >>>>> errno : integer >>>>> }, >>>>> 'string' : { >>>>> success : false, >>>>> error : string >>>>> }, >>>>> 'url' : { >>>>> success : false, >>>>> description : uri >>>>> } >>>>> }; >>>>> >>>>> >>>>> what this means is that the "error_enhanced" resource has three >>>>> valid forms, that look like: >>>>> >>>>> RESOURCE error_enhanced { >>>>> error_type : 'number', >>>>> success : false, >>>>> errno : integer >>>>> }; >>>>> >>>>> RESOURCE error_enhanced { >>>>> error_type : 'string', >>>>> success : false, >>>>> error : string >>>>> } >>>>> >>>>> RESOURCE error_enhanced { >>>>> error_type : 'url', >>>>> success : false, >>>>> description : uri >>>>> } >>>>> >>>>> >>>>> so the <variant name> shows up as an element in each of the valid >>>>> forms as an literal element of type <variant-type>. >>>> >>>> Did I find any significant use for such? I mean is there somewhere >>>> in specific that that variant structure is more helpful than what I >>>> used? I think as we get into more specific usage and documentation >>>> of that usage we do need simplified ways makes some redundancy >>>> obvious. I just used wiki markup for that for now, I think. >>>> >>>> >>>>> >>>>> *item 5 : say good by to HTTP verbs.* >>>>> >>>>> LLIDL as specified is pretty much intertwined with HTTP. many >>>>> people thought that was a bad idea. In creating an interface, DSD >>>>> uses five abstract "interaction semantics": CREATE, READ, UPDATE, >>>>> DELETE and EVENT. >>>>> >>>>> the first four do what you expect them to do while the last one >>>>> describes the form or "shape" of an unsolicited message coming >>>>> from the event queue. >>>>> >>>>> so if you wanted to login, you might use the following interface >>>>> >>>>> INTERFACE CREATE session_factory { >>>>> username : string, >>>>> secret : binary >>>>> } RESPONSE VARIANT success : boolean { >>>>> false : { >>>>> errno : integer, >>>>> err : string, >>>>> description : uri >>>>> }, >>>>> true : { >>>>> seed : uri >>>>> } >>>>> }; >>>>> >>>>> >>>>> or, you could do the following: >>>>> >>>>> RESOURCE error { >>>>> errno : integer, >>>>> err : string, >>>>> description : uri >>>>> }; >>>>> >>>>> INTERFACE CREATE session_factory { >>>>> username : string, >>>>> secret : binary >>>>> } RESPONSE VARIANT success : boolean { >>>>> false : error, >>>>> true : { >>>>> seed : uri >>>>> } >>>>> }; >>>>> >>>>> >>>>> so anyway, i'm writing up this stuff in the DSD type system draft. >>>>> feel free to comment. as things stand, if VWRAP continues as a >>>>> working group, i'll integrate your comments on the draft. if not, >>>>> i'll modify the draft so as to remain compatibility with existing >>>>> DSD implementations and publish it a an individual / informational >>>>> draft for the purpose of registering the mime types. >>>> As long as usage doesn't fall out of ReST than it'll work. Remember >>>> that ReST doesn't have to use HTTP. If you see my implementation, >>>> there is the ReST queue being full of tasks and part of those task >>>> relate to HTTP methods. People don't seem to often split ReST >>>> queries as different than HTTP verbs, but I do. I guess that is >>>> like resource/interface differences. >>>> >>>> I thought I saw another submitted document to review, yet couldn't >>>> find it. Was there a newer version? >>>> >>>> >>>> >>> >>> >> >> > > -- --- https://twitter.com/Dzonatas_Sol --- Web Development, Software Engineering, Virtual Reality, Consultant
- [vwrap] informal description of the DSD interface… Meadhbh Hamrick
- Re: [vwrap] informal description of the DSD inter… Dzonatas Sol
- Re: [vwrap] informal description of the DSD inter… Dzonatas Sol
- Re: [vwrap] informal description of the DSD inter… Dzonatas Sol
- Re: [vwrap] informal description of the DSD inter… Dzonatas Sol
- Re: [vwrap] informal description of the DSD inter… Dzonatas Sol
- Re: [vwrap] informal description of the DSD inter… Meadhbh Hamrick
- Re: [vwrap] informal description of the DSD inter… Meadhbh Hamrick