Re: [vwrap] Why are we standardizing the login handshake? (was RE: one question)

Crista Lopes <lopes@ics.uci.edu> Fri, 24 September 2010 22:40 UTC

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Subject: Re: [vwrap] Why are we standardizing the login handshake? (was RE: one question)
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On 9/24/2010 3:36 PM, Hurliman, John wrote:
>> -----Original Message-----
>> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf
>> Of Crista Lopes
>> Sent: Friday, September 24, 2010 3:16 PM
>> To: vwrap@ietf.org
>> Subject: Re: [vwrap] Why are we standardizing the login handshake? (was
>> RE: one question)
>>
>> On 9/24/2010 3:11 PM, Hurliman, John wrote:
>>      
>>>> -----Original Message-----
>>>> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On
>>>> Behalf Of Crista Lopes
>>>> Sent: Friday, September 24, 2010 3:07 PM
>>>> To: vwrap@ietf.org
>>>> Subject: Re: [vwrap] Why are we standardizing the login handshake?
>>>> (was
>>>> RE: one question)
>>>>
>>>> John,
>>>>
>>>> You may also want to read the intro draft.
>>>> http://tools.ietf.org/html/draft-ietf-vwrap-intro-00
>>>>
>>>> This is in 4.4:
>>>>
>>>> "VWRAP defines formats  for describing objects and avatar shapes, but
>>>> more importantly it
>>>>       describes the mechanism by which those digital asset descriptions are
>>>>       transferred between client applications, agent domains and region
>>>>       domains."
>>>> ...
>>>> "Accessing and manipulating digital assets is  performed via
>>>> capabilities which expose the state of the asset to an authorized client. "
>>>>
>>>> In other words, assets are fetched by the client. So if my world
>>>> pushes them to the client, it's not VWRAP-compliant.
>>>>
>>>>
>>>>          
>>> You keep saying "if my world does X, it's not VWRAP-compliant". That's not
>>>        
>> correct. "If my world does not have service endpoint X, it's not VWRAP-
>> compliant" is the correct statement here. Your world can send assets to your
>> client in any way it wishes, but if your asset service does not expose a
>> VWRAP asset fetch capability (regardless of whether your own client uses it
>> or not) then it is not VWRAP-compliant.
>>      
>>>        
>> So what exactly does this mean? (especially the 2nd sentence, the 1st is just
>> for context of the word "client")
>>
>>      
> Let's say I have a blog running Wordpress. The default way to leave comments on the blog is to create an account, confirm the e-mail activation, login, then leave a comment. Wordpress is doing a non-standard login (equivalent to "if my world does X"), which makes it neither compliant with OpenID nor non-compliant with OpenID. It is completely orthogonal.
>
> Now I install an OpenID plugin for Wordpress that allows people to either use the traditional method, or use OpenID authentication when leaving comments. I've added a service endpoint for accepting OpenID authentication, and my blog is now OpenID compliant.
>
> Pushing assets to your client does not make your world non-compliant with VWRAP. Being compliant with VWRAP depends on whether you also have a service endpoint that speaks the VWRAP language, in addition to whatever else your system might be doing.
>    

So why is this prescription in the intro document at all?
  "Accessing and manipulating digital assets is  performed via 
capabilities which
  expose the state of the asset to an authorized client. " (where client 
means the client application, in the context of that section)