Re: [vwrap] Consensus? What exactly should be in the protocol
Cristina Videira Lopes <lopes@ics.uci.edu> Wed, 22 September 2010 00:47 UTC
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Subject: Re: [vwrap] Consensus? What exactly should be in the protocol
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On Sep 21, 2010, at 11:15 AM, Meadhbh Hamrick wrote: > so after yesterday's fireworks, i think it's safe to say the group > agrees we're trying to build standards for "some kind of virtual > experience." I think this can be nailed down a lot better, Meadhbh. Or maybe there are completely different goals at play here. Probably the latter, let's see. Here's what I think would be really cool for this group to do: this group could be trying to build standards for portable user agent simulation state, a part of which, but not all, is portable identity. Where: 1) "portable" means what it means on the Web: communicated between sites in different trust domains 2) "user agent" means what it already means on the web: the data that represents the user on the web server 3) "simulation" is the new thing that these web apps do: they take the user agent data and place it in a simulation of a 3D environment, possibly, but not necessarily, giving the user a visual representation called 'avatar'. As the simulation proceeds, the user agent data may change. I think it's very uninteresting -- and mostly void of any effect in practice -- that this group engages in the design of a standardized virtual world user experience, e.g. making the SL features be a standard for all virtual worlds. For example, they all have maps! they all have IM! they all have currency! etc. -- that's as pointless as trying to standardize the user experience for social network applications. > we agree that the group should define "services," to > simulate the virtual world. > and we should define enough services that > a software developer could take our documents and code something that > has a good chance of a) interoperating with other software developer's > output and b) provides a reasonably complete virtual world experience. > further, i _think_ we agreed there should be no requirement that a > service deployer should have to deploy ALL the services we define; > it's up to the individual deployer what services they want to offer. > > a lot of people on this list have experience with Linden's Second Life > Viewer (and similar programs.) i think the experience of a virtual > world through this program has shaped a lot of people's recent > opinions of what should and what shouldn't be in a virtual world. > > josh bell gave a presentation titled "what's *not* in VWRAP" at last > spring's IETF face to face in anaheim. you can find the notes here: > http://www.ietf.org/proceedings/10mar/slides/vwrap-6.pdf [warning, > PDF.] > > to begin the discussion, i'm going to list a few things i think should > be standardized by this group, then a few things that i think > shouldn't. please note that i'm all for standardization, it's just > that for some of these features we may want to rely on what josh > refers to as "convention" rather than standardization. in other words, > peeps should definitely develop standards for enough stuff to be able > to render a virtual world with terrain, objects and avatars, but i > don't think this group has to standardize everything (like postcards. > why the heck do postcards go through linden's servers when it's > EXTREMELY likely that if you have a second life account you also have > an email account. but i digress.) > > so here's my list. i'm not trying to tell people the is the only list > that would ever work. they're just my thoughts... > > * type system - in > > i'm a big fan of the abstract type system and it's related > serialization schemes. i'm not the world's biggest fan of LLIDL. i > like what it's trying to do, but all that line noise used to define > resources is annoying. > > * authentication - in or out? BOTH > > so now that linden has de-emphasized their participation in this > group, and we probably won't know for a while if they'll ever > implement anything we specify, why bother with legacy linden > authentication. their current "legacy" auth goes over XML-RPC which > IMHO is the internet equivalent of a skin disease that you just can't > get to go away. it also uses MD5. i can't express my feelings for MD5 > in polite company. > > there are some very interesting conversations / arguments going on > regarding OAuth. it's a well understood authorization technology that > many of us on the list have used in the past. OpenID is also vaguely > popular, though i'm not it's biggest fan. i do know that some of the > .edu peeps are supporting shibboleth which is (correct me if i'm > wrong) layered on top of SAML. > > however... there is one aspect of the current auth spec that is (IMHO) > "really cool." and that's the part that provisions a seed capability. > zha and i have bounced up and down about how caps solve some vexing > problems dealing with loosely coupled collections of services. > > also, most current OAuth instances like to direct people to HTML web > pages. this can be a problem for peeps with desktop apps. yes, you > can integrate a web browser with your viewer and capture the final > redirect. btw, one of linden's problems with this idea was you got > software distributed by linden that redirects people to web pages > owned by other people, and this sorta freaks some corporate users out. > > so... were i the empress of all the internet, i would decree that > linden legacy auth and linden OGP auth be deprecated and declare that > implementers were free to use whatever auth technology they want to > use to authenticate the user prior to giving them their seed cap. but > because i was a kind monarch, i would define one or two standard, > thought non-normative, techniques for using other auth technologies. > > so instead of calling this auth, i would go back to calling it > "service establishment." > > * maintenance - IN > > if you look at the existing auth spec, there's a resource defined for > login-time user maintenance. it's pretty straight forward to support > on the client side, and there's no requirement that you have to use it > on the server side. > > * account properties - some IN, mostly OUT > > i think we should have a standard way for a client or service to > request basic information about a user, an agent or an avatar. but > honestly, i think a lot of the stuff that get's displayed in the > Second Life Viewer's profile floater could just as easily be rendered > as a web page. > > * agent / avatar control - IN > > yes, we should define a standard set of messages for controlling the > user's avatar. however, i think we should build an extensible control > sub-protocol. so maybe we start with messages labeled 'CONTROL-MOVETO' > to define how the user's > avatar should be moving around the virtual world. later we may want to > add 'CONTROL-ANIMATION' for synchronizing an avatar's animation with > real-life events from the client. > > * asset access - IN > > there's lotsa fun stuff that's been hypothesized for next generation > assets. suffice to say, at the very least manipulation of meta-data > and a way get link objects in user's inventories and objects in world > with objects in an asset server is "a good thing." > > * asset upload - OUT? maybe? IN? kinda > > there are plenty of great protocols and data formats for defining > assets. X3D, COLLADA, etc. and HTTP PUT is well understood. so i don't > know that we have to create any new protocols for uploading assets. > but we may want to define a technique by which a user can tell an > asset server it's wants to upload something and then the asset server > gives the client a URL to a HTTP PUT resource where it can upload it. > > * build tools - OUT > > the ability to do "group builds" in second life and OpenSim instances > is one of the compelling things about those worlds. i think there > should be a standardized way to do builds "in world." but IMHO, SL > does it wrong. OpenSim inherited SL's wrongness. we could do it MUCH > better. but i would recommend we pass on building a standard for it in > this group. > > * communication - some IN, some OUT > > anyone who's experienced the "joy" of second life's group chat feature > can quickly see how it's not up to the task. XMPP is a PERFECTLY GOOD > chat protocol. however, for spatial chat, you would probably want some > way to identify a location in the virtual world as the endpoint of a > chat message, so at the very least we should have enough specification > for how to represent locations or avatars in the virtual world for > XMPP or SIMPLE or IRC or whatever chat protocol we would want to use. > > but the existing linden legacy protocol chat should definitely be > deprecated. or caught in a dark alleyway when no one's around and put > out of it's misery. > > * event profiles - OUT > > this is something that should be a web page > > * friends and groups - OUT? IN? > > this is a tough one. groups are kind of an important part of second > life's social fabric. but i have a hard time justifying a group access > and management protocol when i know that the first thing a third party > is going to do is ignore the protocol and implement something that > talks to twitter or facebook. > > but... it is still nice to have some standard way to query a user's > presence. maybe the thing to do is to define a > "presence field" in a user or avatar's public profile. you could then > stuff the URL to your public profile on your facebook page or some > twitter app somewhere and virtual world clients could "do the right > thing" by querying your social network on facebook / twitter / avatars > united / etc, reaping the links to user's public profiles and then > querying their presence status. > > or maybe i should just shut up and go code some examples. > > anyway... thoughts? > > * parcels - OUT! OUT! A THOUSAND TIMES OUT! > > parcels are a linden invention that (IMHO) should not be part of this > protocol standard. i'm all for lindens making publicly defined > extensions to describe their parcel system, but i don't think every > region should be forced to carry this bit of linden baggage. > > * land and region profile - IN > > on the other hand, it's good to know a thing or two about the virtual > land upon which your avatar stands (like where to go to get the scene > graph). that should definitely be in the protocol. > > * search - OUT > > this should be a web page. > > * teleport - IN > > * virtual currency - OUT > > * world map - OUT > > * "space server" - IN > > this is the resource that defines the adjacency and shape of various > regions. i don't think we could have a meaningful virtual world > experience without it. > > > okay... these are just some ideas to kick-start the conversation. i'm > interested to hear what other peeps think. if i didn't mention your > favorite service it was an oversight, not a slight. > > -cheers > -meadhbh > -- > meadhbh hamrick * it's pronounced "maeve" > @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap
- [vwrap] Consensus? What exactly should be in the … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dzonatas Sol
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Hurliman, John
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine