Re: [vwrap] WebSocket / WebGL-based virtual world
Morgaine <morgaine.dinova@googlemail.com> Fri, 03 December 2010 16:16 UTC
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Date: Fri, 3 Dec 2010 16:18:04 +0000
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From: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [vwrap] WebSocket / WebGL-based virtual world
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That looks like an excellent and highly relevant body of work, Lawson, thanks for the info! Although VWRAP's initial concern is with orchestrating the access to services, our work doesn't stop there --- we will need to deal with the detail of the services themselves as well, at least the most important ones. Extensibility of asset data types is one of our most important requirements, and so part of our work will be to ensure that our asset services can handle an evolving set of portable file interchange formats. That makes the work of groups like iED of direct relevance to us, greatly facilitating interop between virtual worlds by providing a ready interchange standard. And the fact that realXtend/Opensim are already on board makes wide scale portable interchange not just a hope but an existing reality. That is very promising! *> The virtual worlds involved in the iED currently or prospectively are > OpenWonderland & realXtend/OpenSim and sirikata and OpenCobalt.* Excellent, it sounds like there is good synergy there already. I agree with you entirely that we need to be party to this. Morgaine. ================================== On Fri, Dec 3, 2010 at 3:03 PM, Lawson English <lenglish5@cox.net> wrote: > it's cool, for sure, but they're using a proprietary protocol based on >> google protocol buffers for their back end stuff. i chatted with >> henrik last year and he seemed completely un-interested in >> participating in a standardization effort. >> >> Yesterday, I sat in on a meeting with the imersive Education folk > concerning their Open File Format, and Sikarata was being touted as a > potential participant in that part of stndardization. > > iED's big thing about optimization is currently the ability to serve files > from Wonderland servers to realXtend worlds, and presumeably in the other > direction. This is demoed starting around 7 minutes into this video: > http://www.youtube.com/ImmersiveED#p/u/0/cMhBiu0YJ3s > > The announcement of the file format is here: > > > http://campaign.r20.constantcontact.com/render?llr=l9v8jddab&v=0012Q4V8GYbFiRVW5S52Wafi9DbYKi8ApYvpFG686SUd4B5TAMcsgez8TsHQyBGOBUtllVn7F83vdrtw7wzMw5mWi3zeu29ak8hSDeywTXeE6QKBh0Ty-BQ6g%3D%3D > > > > at the risk of touching off another flame war (morgaine likes to >> violently argue what my motivations were last year) i should just >> mention that some of us wanted to develop a protocol to allow >> different VW related services to be hosted in different domains. >> >> That's obviously already happening with the iED endorsed worlds, at least > on the level of demos. > > > > i would be VERY interested in sirikata if they were to start focusing on >> that. >> >> In order to get acknowledge by iED, they had to pledge to work on that. > That was part of what yesterday's (2 Dec 2010) meeting was about. > > I raised the "holy grail" of TP between worlds while maintaining identity > and hopefully appearance for the avatar, and everyone agreed that was the > long-term goal. > > I can only suggest VWRAP folks get in touch with Aaron Walsh of immersive > Education and try to coordinate things better. > > http://gridinstitute.com/people/aew/ > > The virtual worlds involved in the iED currently or prospectively are > OpenWonderland & realXtend/OpenSim and sirikata and OpenCobalt. > > > Lawson > > > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap >
- [vwrap] WebSocket / WebGL-based virtual world Richard L. Barnes
- Re: [vwrap] WebSocket / WebGL-based virtual world Meadhbh Hamrick
- Re: [vwrap] WebSocket / WebGL-based virtual world Morgaine
- Re: [vwrap] WebSocket / WebGL-based virtual world Morgaine
- Re: [vwrap] WebSocket / WebGL-based virtual world Lawson English
- Re: [vwrap] WebSocket / WebGL-based virtual world Morgaine
- Re: [vwrap] WebSocket / WebGL-based virtual world Nexii Malthus