Re: [vwrap] Consensus? What exactly should be in the protocol
Meadhbh Hamrick <ohmeadhbh@gmail.com> Wed, 22 September 2010 21:37 UTC
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From: Meadhbh Hamrick <ohmeadhbh@gmail.com>
Date: Wed, 22 Sep 2010 14:36:46 -0700
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Cc: vwrap@ietf.org
Subject: Re: [vwrap] Consensus? What exactly should be in the protocol
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because that's what you find in web browsers: HTML rendering, Javascript and i you're lucky canvas support, SVG and increasingly WebGL. -- meadhbh hamrick * it's pronounced "maeve" @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com On Wed, Sep 22, 2010 at 2:24 PM, <kevin.tweedy@xrgrid.com> wrote: > I never used the word javascript. Why are you assuming web based > application needs to use javascript? > > -----Original Message----- > From: Meadhbh Hamrick [mailto:ohmeadhbh@gmail.com] > Sent: Wednesday, September 22, 2010 4:55 PM > To: Dan Olivares > Cc: kevin.tweedy@xrgrid.com; vwrap@ietf.org > Subject: Re: [vwrap] Consensus? What exactly should be in the protocol > > kevin mentioned he had a javascript based virtual world simulator that > ran in a browser. > > i'm surprised it can support multiple users. > > -- > meadhbh hamrick * it's pronounced "maeve" > @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com > > > > On Wed, Sep 22, 2010 at 1:52 PM, Dan Olivares <dcolivares@gmail.com> wrote: >> I thought the JavaScript portion of this discussion was out of scope. >> >> A client is a client whether it's implemented in JavaScript in a web > browser >> or if it's implemented as a native application running on a machine. A >> browser+javascript based client isn't more relevant then any other client > in >> technical terms. >> >> A server can serve a javascript application that then makes use of what we >> decide here. >> It isn't necessary to assume that it always will be a web browser + >> javascript application to produce an effective standard. >> >> Regards >> >> Dan >> >> >> >> On Wed, Sep 22, 2010 at 4:45 PM, Meadhbh Hamrick <ohmeadhbh@gmail.com> >> wrote: >>> >>> um. since when is UDP a "web technology"? >>> >>> also, the javascript server you have running in your browser, if >>> you're behind a NATted firewall, doesn't that require you to >>> manipulate your firewall to route a public port/address to your >>> browser? >>> >>> -- >>> meadhbh hamrick * it's pronounced "maeve" >>> @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com >>> >>> >>> >>> On Wed, Sep 22, 2010 at 1:38 PM, <kevin.tweedy@xrgrid.com> wrote: >>> > I also have a game server that uses TCP/UDP that runs from my server, > to >>> > handle the object synchronization. My point is I am using what all are >>> > considered web technologies. >>> > >>> > I was more making the point, why even say it is a web app or not. As >>> > long >>> > the exposed behavior of my system supports the protocols and formats >>> > that >>> > are needed it can interact with other systems. >>> > >>> > And the URL is the web page that the world is hosted on. And I had > 300+ >>> > avatars walking around in this web page. >>> > >>> > K. >>> > >>> > -----Original Message----- >>> > From: Meadhbh Hamrick [mailto:ohmeadhbh@gmail.com] >>> > Sent: Wednesday, September 22, 2010 4:26 PM >>> > To: kevin.tweedy@xrgrid.com >>> > Subject: Re: [vwrap] Consensus? What exactly should be in the protocol >>> > >>> > also. how many other people are connected to your javascript virtual >>> > region simulator running in your browser? >>> > >>> > what URL do you give them to connect to it? >>> > >>> > -- >>> > meadhbh hamrick * it's pronounced "maeve" >>> > @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com >>> > >>> > >>> > >>> > On Wed, Sep 22, 2010 at 1:19 PM, <kevin.tweedy@xrgrid.com> wrote: >>> >> Why is virtual world not a web app? My virtual world runs in a > browser >>> > and >>> >> can talk to my webserver. >>> >> >>> >> K. >>> >> >>> >> -----Original Message----- >>> >> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf >>> >> Of >>> >> Meadhbh Hamrick >>> >> Sent: Wednesday, September 22, 2010 3:37 PM >>> >> To: lopes@ics.uci.edu >>> >> Cc: vwrap@ietf.org; vwrap-bounces@ietf.org >>> >> Subject: Re: [vwrap] Consensus? What exactly should be in the protocol >>> >> >>> >> On Wed, Sep 22, 2010 at 11:59 AM, Cristina Videira Lopes >>> >> <lopes@ics.uci.edu> wrote: >>> >>> Cristina Videira Lopes wrote: >>> >>>> >>> >>>> You can dictate that. But then this will be completely irrelevant in >>> >>>> a >>> >>>> couple of years when WebGL is actually usable or when Google > finishes >>> >> their >>> >>>> virtual machine for running safe native code on browsers. >>> >>> >>> >>> ...or when server-side streaming goes mainstream, and being in a >>> >>> virtual >>> >>> world is as simple as running a video player plus a few >>> >>> JavaScript/native >>> >>> back channels to the server. >>> >>> >>> >>> First point is: according to the Web principles, each web application >>> >>> controls 100% what and how the client gets via this really powerful >>> >> concept >>> >>> of hypermedia. It is unlikely that the world is going to adopt a >>> >>> standard >>> >>> that forces implementers to take several steps back on this kind of >>> >>> autonomy. The diversity is what gives service providers an edge. >>> >> >>> >> hold on there! you just gave two completely opposing examples. if i >>> >> have a video player that's receiving raster lines from a distant game >>> >> server, that's TOTALLY the opposite of a client having complete >>> >> control over it's hypermedia input. if i simply started streaming an >>> >> OnLive session of someone doing SecondLife in a flash based video >>> >> player, there's absolutely no way to guarantee that the data used to >>> >> create the scene would be available to the client. >>> >> >>> >>> The second point is: when we have all that variety of viewer >>> >> implementations >>> >>> that are all equally accepted by the web browser, we are still to > cope >>> >> with >>> >>> portability of user agent simulation state between those worlds -- > and >>> >>> that's the bottom line for interoperability of virtual worlds on the >>> >>> Web. >>> >>> I'm interested in this, because it's much more foundational than the >>> >> variety >>> >>> of virtual world implementation options. >>> >> >>> >> also... the virtual world is not a web application. >>> >> >>> >> if you look at typical web apps, the mashing up is usually done at the >>> >> server side, turned into HTML and then sent to the browser. >>> >> >>> >> we're starting to see a lot more apps where JavaScript is used to do >>> >> mashups in the client, but... >>> >> >>> >> VWRAP was chartered to work on server-authoritative worlds (like >>> >> Second Life and OpenSim.) that means there's a lot of state in the >>> >> simulator. it sounds like you want to open this state up and push its >>> >> simulation to the edge of the network (and thus support >>> >> co-simulation.) >>> >> >>> >> did i read that right? did you really just say that virtual worlds are >>> >> client web apps? >>> >> >>> >>> >>> >>> _______________________________________________ >>> >>> vwrap mailing list >>> >>> vwrap@ietf.org >>> >>> https://www.ietf.org/mailman/listinfo/vwrap >>> >>> >>> >> _______________________________________________ >>> >> vwrap mailing list >>> >> vwrap@ietf.org >>> >> https://www.ietf.org/mailman/listinfo/vwrap >>> >> >>> >> >>> > >>> > >>> _______________________________________________ >>> vwrap mailing list >>> vwrap@ietf.org >>> https://www.ietf.org/mailman/listinfo/vwrap >> >> > >
- [vwrap] Consensus? What exactly should be in the … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dzonatas Sol
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Hurliman, John
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine